• Tag Archives Infocom
  • Infocom (1983)

    Infocom advertisement from the October 1983 issue of Family Computing

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    Source: Family Computing – Issue Number 2 – October 1983



    Infocom was one of the first major publishers of games for home computers. They are most famous for their text adventures or interactive fiction. That reputation began with their very first game, Zork. However, Zork did not get it’s start on home computers. It was first written for a mainframe.

    In 1977, after having seen Colossal Cave Adventure (‘Adventure’ for short), the very first interactive fiction game, a group of MIT students decided to create their own game. Zork was written in MDL (a Lisp derivative) and given away for free, though you had to have access to a mainframe like the PDP-10 is was written on or the DEC TOPS-20 it was ported to.

    Not too long after, the home computer industry started to take off with computers like the TRS-80 and Apple II being introduced. Naturally, they had the bright idea to turn Zork into a commercial product and Infocom was born in 1979. The major challenge was reducing the 1 MB + program designed for a mainframe to something that could run on a less powerful computer with significantly less memory (32 KB or less). There was also the issue of Zork being written in a language not really suited to home computers at the time. But there was a solution…

    Instead of porting Zork to many computers using machine language, the developers of Zork created a kind of virtual machine or interpreter that could process a reduced version of MDL that became known as ZIL or Zork Implementation Lanuguage. This virtual machine would become known as the Z-machine. An interpreter still had to be written for each machine but this was simpler and had the advantage of making future games based on ZIL instantly portable to every machine with a ZIL interpreter.

    Zork was still too large for home computers of the time so it was ultimately reduced to something smaller. However, the sequels Zork II and Zork III would provide the content that was initially cut. Many other ZIL based games would follow over the next decade. There were ultimately 8 versions of the Z-Machine with later versions supporting graphics as well as text. Modern Z-Machine implementations exist today so with the appropriate data files, all of these games can still be played.

    Interactive fiction isn’t as in vogue as it once was but everyone should give it a try at least once. You might as well start with Zork, the game that started it all.

    The above ad is from the October 1983 issue of Family Computing and features many of Infocom’s releases up to that point.


  • Infocom’s Hitchhiker’s Guide to the Galaxy playable for free online

    Infocom’s Hitchhiker’s Guide to the Galaxy playable for free online






  • Computer Gaming World (January 1987)


    For a long time, Computer Gaming World was practically the only computer games magazine around. While it concentrated on PC games most of its life (DOS, then Windows) it covered other formats earlier in its life.

    The January/February 1987 issue includes the following:

    Features

    • MoonMist – Hints for Infocom’s latest (at the time) interactive fiction game. It was available for a very wide variety of platforms and on the easier side of their games.
    • Robot Rascals – Review of a rather unique scavenger hunt game where players must use their digital robot to find items in the analog cards they are dealt. To make things interesting, you robot scavenger has limited fuel and some items have negative effects (slowing your robot down, etc.). It was available for the Apple II, Commodore 64 and DOS.
    • Defender of the Crown – Review of this Cinemaware classic medieval action/strategy game.
    • Iwo Jima 1945 – Falklands 82 – A review of two hard core turn based strategy war games for the Commodore 64.
    • Amnesia – Review of another text adventure game (this one NOT by Infocom) in which you must solve the mystery of who you are.
    • Adventure Gaming Conference – A summary and partial transcript of an online conference that occurred on CompuServe about role-playing games that included various game developers, sysops and members.
    • Warship – Review of this naval strategy game by SSI for the Commodore 64, Atari 8-bit and Apple II.
    • Designer Profile – Part 2 of an interview with Chris Crawford, designer of many strategy games.

    Departments

    • Taking A Peek – Brief previews including screen shots of new and upcoming games including GFL Football, Police Cadet, Portal (not what you are probably thinking), Thai Boxing, Beach Blanket Volleyball, Gunship and more.
    • Industry News – News about future releases including Accolade’s 4th and Inches and Killed Until Dead; Avalon Hill’s Dark Horn; Electronic Arts The Bard’s Tale for the Amiga, Bard’s Tale II, and Wasteland; Mindscape’s Balance of Power, Parallax, Uchi-Mata, and Trailblazer; Sir-Tech’s Space Combat Simulator and The Seven Spirits of Ra; SSI’s War in the South Pacific, Kampfgruppe for IBM and Amiga, and Rings of Zilfin, Shard of Sprint and Wizard’s Crown for the Atari ST; SSG’s Road to Appomatox and Russia…and more.
    • Atari Playfield – Atari 8-bit and Atari ST coverage including coverage of Major Motion, a Spy Hunter like game for the Atari ST as well as coverage of some new releases for Atari ST and 8-bit computers including Hardball, Fight Night for the 8-bit and Ultima III for the ST.
    • Commodore Key – Commodore 64 coverage including coverage of Habitat, the online service for the Commodore 64 from Quantum Link, Shanghai, Spindizzy, and Rocky Horror Show.
    • Amiga Preference – Coverage of new releases for Commodore’s Amiga including Balance of Power and The Pawn.

    …and more!