• Tag Archives Capcom
  • Capcom Fighter Power Stick GS

    https://darth-azrael.tumblr.com/post/643947140140433408/videogameads-capcom-fighter-power-stick-gs-ad

    It seems like third-party controllers used to be a bigger deal back in the 16-bit era than they are today. One of those reasons is Street Fighter II. That game single-handedly created a new market for controllers. Don’t get me wrong, 3rd party controllers go back to at least the Atari 2600 and continue to exist to this day but I don’t think there was ever more variety in style, function or manufacturer than during the 16-bit era.

    When the Sega Genesis was first introduced, it came with a three button controller. Only a minor upgrade from the two button controllers of the NES and SMS eras. The Super Nintendo came along a few years later and had more buttons but in an odd…for the time…configuration in which there were four buttons where you expect buttons to be and two shoulder buttons. There were other controllers available and people tended to buy these because they were cheaper or because they had extra features like auto-fire. There were also arcade stick style controllers for those that preferred them. This was pretty much the state of 16-bit controllers until Street Fighter II came along.

    The Street Fighter II arcade game featured six-buttons, all of which were really critical for game play. The popularity of Street Fighter II cannot be overstated. In an era when arcades were already dying, this game brought new life. When home conversions came along, it was a big deal how close they came to the arcade original. One thing was missing though and that was a controller with enough buttons. The SNES controller had enough of course but they were in an awkward layout for this game. However, this problem was quickly remedied by the introduction of a variety of 3rd party controllers with the appropriate number of buttons.

    Capcom, the creator of Street Fighter II, sold their own brand of controllers. If you are cynical enough, you might even think they created a successful game that needed six buttons just so they could also sell millions of controllers. This particular ad is for the Capcom Fighter Power Stick GS. That sure is a mouthful. In addition to having the appropriate number of buttons in a similar layout to the arcade version of Street Fighter II, it also added features like slow motion and turbo. I believe this particular controller was available for both the Sega Genesis and Super Nintendo though I’m not sure if any other systems (or the PC) had this controller available. If not, there were a variety of similar ones.

    These controllers tended to be rather expensive. This ad doesn’t mention a price but somewhere around $70 wouldn’t surprise me. And that was even more money in the early 1990s than it is today. However, if you were a fighting game aficionado, whether Street Fighter II or any of the multitude of fighting games it spawned, then this style controller was really a must have. I never used this one but since it is by Capcom and hence virtually the official Street Fighter II controller, it has to be great, right? Until you snap off the stick in a rage anyway…


  • Dino Crisis (PlayStation)


    Dino Crisis (Capcom – PSX – 1999)

    https://darth-azrael.tumblr.com/post/188742492780/notobscurevideogames-dino-crisis-capcom-psx



    Dino Crisis is a game that was created by Capcom for the PlayStation and released in 1999. It was created by the same people who created Resident Evil and has many similarities to that game. It is a survival horror game but it features dinosaurs instead of the undead.

    The dinosaurs were brought from the past as the result of a secret weapons research project. An experiment gone wrong resulted in a pocket of the island the research lab is on being swapped with one from the distant past. You must destroy the rift in time and capture the the person responsible.

    Though similar to Resident Evil in many ways, it is a newer game and has a number of improvements and differences. The biggest is probably that it uses an new 3D engine and a real-time environment instead of a pre-rendered background. This made high detail scenes more difficult to achieve but allowed for more immersion and interactivity.

    Dino Crisis was ported to both the Sega Dreamcast and Windows in 2000. However, they were not enhanced much over the PlayStation version. It was also re-released via the PlayStation Network in 2006. For those that like survival horror games, this is a pretty good one and worth having for your PlayStation or Dreamcast. Either one is fine, just don’t expect the Dreamcast version to take advantage of its superior hardware because it really doesn’t.

    There were several sequels and spin-offs to Dino Crisis. Dino Crisis 2 was released in 2000 also for the PlayStation and later in 2002 for Windows. In 2002, Dino Stalker was released for the PlayStation 2 but this was more of a spin-off and related to the Gun Survivor series. In 2003, Dino Crisis: Dungeon in Chaos was released. This was a mobile game, another spin-off, and a first person shooter. Finally, Dino Crisis 3 was released for the Xbox in 2003. However, this last game in the series was more action/adventure that survival horror and it takes place in the distant future on a space station with dinosaurs created from mutant DNA. Dino Crisis 2 is the only real direct sequel and the only one that could be considered better than the first. It was mostly downhill from there…


  • Breath of Fire (Super Nintendo, GBA)


    npa-3-088

     

    Source: Nintendo Power Advance, Issue Number 3

    Breath of Fire is a role playing game that was developed by Capcom. The English translation and localization was handled by Square Soft and the game was released in North America in 1994. Breath of Fire is a typical example of a Japanese RPG from the 16-bit era.

    Like most RPGs, Breath of Fire is fantasy based. You play the role of a boy named Ryu who is one of the last of an ancient race of beings that can transform into dragons. He has misplaced his sister and is searching the world for her. Along the way you will fight many battles (thankfully turn based) and meet up with others with similar quests.

    While originally developed for the SNES, Breath of Fire was also released for the Game Boy Advance in 2001. This version was almost identical to the SNES original. It had some minor graphical improvements but the biggest practical change was that you could save anywhere instead of only at certain places.

    Breath of Fire received generally positive reviews and ultimately spawned numerous sequels on various systems. In addition to the Game Boy Advance port, Breath of Fire was also re-released via the Nintendo 3DS Virtual Console in 2016. If you want an original copy, you’ll probably have to pay a fairly high price…something close to original retail for a used copy anyway. Emulation, as always, is an option too.

    The image at the top is the intro to the strategy guide in issue number 3 of Nintendo Power Advance for the Game Boy Advance version of the game. Other images are screen shots from the Super Nintendo version.