• Tag Archives 80s
  • Electronic Games, May 1982

    Electronic Games, May 1982

    Electronic Games was the best and most influential of the early 1980s video games magazines. It was also the longest lasting at that time though that isn’t saying much. The video game crash caused even this magazine to go under but it would influence many that would come later.

    The May 1982 issue of Electronic Games includes:

    • Switch On!
    • Electronic Games Hotline
    • Test Lab – An expert shows how to fix the Atari VCS’ most common problem.
    • Q&A
    • Feature: Videogame Outlook – 1982 – The coming year will see several new systems and perhaps 100 new cartridges. Here’s the lowdown!
    • Insert Coin Here – If you can’t stop the ape in Donkey Kong, maybe you can defeat the kitten in Make Trax!
    • Women Join the Arcade Revolution – Women are now ready and willing to challenge the best of the men for electronic arcading laurels.
    • New Products
    • Special Section: The Players Guide to Electronic Wargames – Fight past, present and even future battles with a host of exciting military simulations.
    • Inside Gaming – Meet Bob Ogdon, the man who put the magic in Wizard, the new Astro Arcade cartridge.
    • Arcade America – Electronic Games visits Las Vegas’ Circus Circus, where the coin-op action is under the big top.
    • Games We’ll Never See (We Hope) – Our humorous look at some unlikely ideas for forthcoming games.
    • Stalking the Left-handed Joystick – There’s new hope for southpaws – if they follow this article’s simple instructions.
    • Computer Playland – No-holds-barred analysis of the latest game software for the most popular microcomputer systems.
    • Strategy Session – Our prize-winning strategy editors show how to be an Intellivision champ and win at Tempest.
    • Those A-maze-ing Gobble Games – Pac-Man and similar maze-chases have taken the arcade world by storm. Here’s the whole story.
    • Clubs for Gamers – Whether your main interest is computers or videogames, there’s a group that’s right for you.
    • Slam Dunk! – Even if you’re not a seven-footer, electronic basketball can provide a full measure of sports thrills.
    • Programmable Parade – The new games are coming! EG’s critics separate the winners from the also-rans.
    • Passport to Adventure – Castle Wolfenstein dares you to escape from a Nazi prison!
    • Stand-Alone Scene – Treasures await the adventurer in Mattel’s Dungeons & Dragons!
    • Reader Poll


  • Amiga Plus (June/July 1989)

    Amiga Plus, June/July 1989


    Antic was originally an Atari 8-bit magazine. However, for a while they also published an Amiga magazine titled Amiga Plus (or Amiga +). The June/July 1989 issue includes:

    Features

    • Artificial Reality – This article discusses breakthrough’s in ray tracing and ray tracing techniques on the Amiga. An idea that has finally reached the mainstream with new GPUs like the RTX 3080. If you can find one…
    • 3-D Modeling Comes of Age – An overview of 3-D modeling design and the software available to do it on the Amiga.
    • Understanding Amiga Fonts – An overview of the common fonts used on the Amiga and how to use them. Also included on the cover disk were some 3-D fonts.

    Arts

    • Fun with FunPaint – FunPaint was a small graphics program included on the cover disk. This article gives an overview of its capabilities and how to use it.
    • Amiga Graphics Software Universe – The first in a four part series about graphics software on the Amiga. This first part covers paint programs and image generators (basically any other graphics creation programs).
    • Dr. T’s Keyboard Controlled Sequencer – The Atari ST may have been better regarded in the music world but the Amiga was capable to. This sequencing software is one example of what could be done.
    • Deluxe PhotoLab Workshop – Another program that is on the cover disk. This one allows you to create and edit large images that can be printed out, up to 10 x 10 feet. The author of the article talks about how his 16 screen image would not fit on one disk. Each screen is 320×400 so the entire image would have been 5120×6400.
    • Photon Paint II – Review of this paint program for the Amiga. It is a paint program that works in HAM mode (4,096 onscreen colors).
    • MovieSetter – Review for this animation program that allowed the user to create animated sequences “professional enough for a Saturday morning TV cartoon show.”

    Table of Contents from the June/July 1989 issue of Amiga Plus

    Productivity

      • Moniterm Viking 1 – A hardware review of what was a very large monitor for the time, a 19-inch monochrome monitor with a resolution of 1008×1008 from a company called Moniterm.
      • Magellan – Interesting sounding software that lets you develop expert systems using artificial intelligence techniques. Apparently the Amiga was a good candidate for this software because of its multitasking capabilities.
    • Amiga Spreadsheet round-Up – Reviews of various spreadsheet software for the Amiga, including Haicalc, Superplan, Unicalc, Analyze!, Plan/IT (MaxiPlan) and VIP Professional.

    Programming

    • Amiga Floating Point Math – Part 1 of a series of articles on programming with floating point math on the Amiga. Some examples are included on the cover disk.
    • Clearing Your Workbench – Some tips on managing disk space when working from floppies.
    • AmigaDOS Inside & Out – Review of a book covering AmigaDOS from basic usage, to scripting and more.
    • HiSoft BASIC Professional – Review of this compiled BASIC package for the Amiga.


    Table of Contents from the June/July 1989 issue of Amiga Plus (continued)

    Entertainment

    • Falcon – Review of this F-16 flight simulator for the Amiga, one of the best flight sims around at the time.
    • Wayne Gretzky Hockey – Review of this famous hockey game for the Amiga.
    • BackGammon – This game is included on the cover disk. Apparently it was a commercial game in the U.K. but was being provided by Amiga Plus for free.
    • TrianGo – Review of a strategy game played on a board that looks somewhat like a Chinese Checkers board. However, the game play is different.
    • Games Galaxy – Mini-reviews of:
      • Sword of Sodan
      • Final Mission
      • Solitaire Royale
      • Menace
      • Western Games
      • Zak McKracken

    Departments

    • Masthead, Editorial – This editorial discusses the success of the premiere issue of Amiga Plus.
    • Alert Box – Brief Amiga related news bits. The main topic this month includes the NYC AmiExpo and various hardware and software introduced there.
    • Guru Bashers – Reader questions answered about Deluxe Music Construction Set, icons, and upgrading RAM on the Amiga 500.
    • Reader Input – Comments from readers on the premiere issue of Amiga Plus.
    • Using Your Amiga Plus Disk – Instructions for using the cover disk including a description of the directories and contents.
    • New Amiga Products – 50 New products are mentioned including a bunch of graphics and animation software, a new Canon scanner interface, a bunch of productivity software including a new word processor, various utilities, language software and more. A number of games are mentioned as well including Gold of the Realm, Balance of Power: The 1990 Edition, Willow, Combat Course, Out Run, Thunder Blade, Space Harrier, War in Middle Earth, Batman, the Caped Crusader, Manhunter: New York, and many more. New hardware mentions include Gen/One, Scanlock VSL-1, SupraModem 2400 and more.
    • Reader Art Gallery – Artwork done on the Amiga and submitted by readers.

    …and more!


  • Electronic Games, January 1983

    Electronic Games, January 1983