• Category Archives Arcade
  • Retro Games » Arcade
  • Bad Dudes vs. DragonNinja (Arcade, 1988)

    Bad Dudes vs. DragonNinja is a beat-em-up style arcade game that can be played single player or cooperatively with another player. It was released by Data East in 1988. The plot is that President Ronnie (a very thinly veiled reference to Ronald Reagan) has been kidnapped by the evil (of course) Dragon Ninja. The secret service engages the help of the “Bad Dudes”, a heroic duo named Blade and Striker.

    The game play is fairly typical of any side-scrolling beat-em-up though this game helped to define the genre. There are several chapters or levels that include locations such as New York City streets, a moving truck, a sewer, a forest, a freight train, a cave, and an underground factory. You have basic attacks like punches and kicks as well as a charged attack and you can pick up various weapons along the way, including knives and nunchuks as well as other power ups. And of course, at the end of each level there is a boss character.

    The arcade game was extremely successful and there were a multitude of home ports introduced the same year including for the NES, Amiga, Apple II, Atari ST, Commodore 64, DOS, and more. The NES version is probably the most well known. The “vs. DraonNinja” part was dropped or de-emphasized so the game came to be better known as just “Bad Dudes”. Reviews of both the arcade and home versions were mostly positive. The biggest difference between the arcade version and the original home versions was that the home versions did not allow two player simultaneous play. Instead, you took turns.

    It was a long time before there were any re-releases. Data East financial troubles probably contributed to this though you would have thought they could have made some money on re-releases. Instead, they went bankrupt in 2003 and a company called G-Mode bought the rights to the game. The arcade version of the game was re-released in 2010 as part of Data East Arcade Classics for the Wii, in 2017 as part of a dedicated console called Super Retro-Cade, in 2018 as part of Flying Tiger’s Johnny Turbo series for the Switch, and in an arcade cabinet from Arcade1Up in 2020. The NES port has also been re-released several times. There was also an arcade sequel called Two Crude Dudes (at least in North America) that was released in 1990 and ported to the Genesis.

    If you like this style of game, then Bad Dudes, as well as its sequel, are definitely ones you want to try. The arcade version is obviously the best and you may be able to get your hands on one of the re-release options mentioned above or you can play it via an emulator. If you are a particular fan of one of the home platforms that it was ported to then it might be worth trying out as well. However, while they generally aren’t bad ports, contemporary arcade conversions were not always a strong suit of 8-bit computers…especially later ports where the arcade hardware had gotten better. There were always sacrifices.

    Screen shots above are from the arcade version of the game.


  • Daytona USA (Arcade)

    Daytona USA was Released in 1994 by Sega AM2. When it was released, it was basically THE arcade racing game to play. Play mechanics were really pretty simple but well refined and the graphics pushed it to the next level.

    Daytona USA, in terms of hardware, was based on Sega’s Model 2 arcade board. This board featured an Intel i960-KB CPU @ 25 MHz, a Fujitsu TGP BM86234 FPU as a graphics co-processor, a Motorola 68000 for sound control, 2 Zilog Z80s for communications and feedback, and more. Daytona USA was the first arcade machine to use this hardware. They weren’t cheap though at over $15K per machine when introduced.

    One of the weaknesses of this game were the limited number of tracks. There were only three: Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy. However, they were well designed and each provided a different level of difficulty. Likewise, the car choices were limited as well.

    While the limited number of tracks and cars may have been disappointing to some, Daytona USA had a number of stand-out features that made it a blast to play. The deluxe style sit down cabinet with steering wheel, pedals and gear shift along with excellent responsiveness added a sense of realism beyond what had been seen before. Multiplayer with linked arcade cabinets was an awesome feature as well. What would initially draw people’s attention though were the outstanding graphics. Sega partnered with GE Aerospace when developing the Model 2 board which used tech from military flight sims. This board was capable of 3D graphics with texture filtering and texture mapping. Stuff that would be common in PC video hardware (and game systems) a few years later but was brand new at the time.

    The sound and music were also highly praised. There’s not much to say about the sound except that it added to the realism of the game. The soundtrack was interesting in that included vocals and other music that were sampled onto a Yamaha sound chip. Once again, there wasn’t a lot of variety though with only a few songs. However, these few songs are well remembered by fans of the game.

    The gameplay features many common racing mechanics that have been used both before and since. The most notable is probably the time extension mechanic though this certainly wasn’t new either. It did help to provide a sense of urgency though as you had to pass each checkpoint before time ran out in order to extend your race.

    If you are a racing game fan then you should definitely play this game in an arcade if you can find one. While there have certainly been more advanced racing games since, this one set many new standards at the time it was released. Ironically, you could also argue that this game was in part responsible for the continued decline of arcades. Not because it was a bad game or anything but because when the next generation of home systems came along, like the Saturn and PlayStation, they were capable of near arcade perfect ports of games of this caliber.

    Because of its popularity, there were many ports and sequels. The port that was released for the Saturn was a big deal at the time. There was also a Daytona USA: Championship Circuit Edition released for the Saturn in 1996, an arcade sequel called Daytona USA 2: Battle on the Edge released in 1998 using Model 3 hardware, Daytona USA 2001 which was a remake of the original game and Championship Circuit Edition for the Dreamcast, an arcade remake called Sega Rally Classic in 2010, and a Daytona Championship USA/Daytona USA 3 released in arcades in 2016.


  • Advanced Computer Entertainment (January 1992)

    Source: Computer & Video Game Magazines – ACE (Advanced Computer Entertainment) – Issue Number 52 – January 1992

    ACE, which stands for Advanced Computer Entertainment was a gaming magazine published in the U.K. in the late 1980s and early 1990s. It covered both computers and consoles. Computer coverage in 1992 included the Amiga, Atari ST, and PC. The January 1992 issue includes:

    Columns

    • Games News – Spiderman’s 30th anniversary celebrated with a new arcade game and an upcoming movie from Sony’s Columbia Pictures; B17 Flying Fortress from Microprose coming soon; Gremlin producing sequel to Utopia; Sega starts bundling Sonic with the Megadrive; Japanese gamers camp out for Zelda III; expansion for Wing Commander II coming from Origin; Electronic Arts to release editor for Populous; Namco introduces Starblade to arcades; Bart Simpson, Terminator 2 and WWF Superstars coming to the Game Boy; and more.
    • Tech News – Spectrum Holobyte and W Industries (makers of the Virtuality arcade system) join forces to develop virtual reality games.
    • Letters – Letters from readers about the short length of some games, recent changes in ACE, the CDTV, rising software prices, big game boxes with little in them, and more.
    • In the Works – Previews of games that are in progress including Cyber Fight from Electronic Arts, ATAC from Microprose, and Apocalypse from Mirrorsoft (sort of an updated Choplifter).
    • Previews – Previews of soon to be released games including Bodycount from Strangeways, KGB from Virgin Games, Indiana Jones and the Fate of Atlantis from Lucasfilm, Populous from Bullfrog, John Madden’s Football (the first!) from Electronic Arts, Fire and Ice from Image Works, and Special Forces from Microprose.
    • Console Section – Reviews of Super E.D.F for the Super Famicom, Mega Man for the Game Boy, Super R.C. Pro-Am for the Game Boy (one of my favorite racing games though not necessarily the Game Boy version), Pac-Mania for the Megadrive, QuackShot for the Megadrive, Factory Panic for the Game Gear, and Woody Pop for the Game Gear.
    • Next Month – Coming in the next issue: the ACE Awards (plus the usual reviews, previews and more).
    • Reviews Directory – 30 pages of brief reviews for tons of games.

    Reviews

    • Another World – An arcade adventure game for the Amiga (version being reviewed), Atari ST and PC (DOS) that is reminiscent of Prince of Persia.
    • Epic – A 3D space shooter for the Atari ST, Amiga, and PC (DOS). Compared here to Wing Commander.
    • Populous II – Sequel to the classic Electronic Arts real-time strategy game for the Amiga, Atari ST, and PC (DOS).
    • Wolfchild – An arcade side-scrolling run and gun type game with a sci-fi theme for the Amiga and Atari ST.
    • Eye of the Beholder 2 – Sequel to the classic D&D RPG from SSI for the PC (reviewed here) and Amiga.
    • The First Samurai – An arcade martial arts themed adventure game for the Amiga (reviewed here), Atari ST, and PC (DOS).

    …and more!