Megalextoria
Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.

Home » Digital Archaeology » Computer Arcana » Apple » Apple II Emulation » Jace updates
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Return to the default flat view Create a new topic Submit Reply
Jace updates [message #331477] Sat, 05 November 2016 12:04 Go to previous message
BLuRry is currently offline  BLuRry
Messages: 489
Registered: October 2012
Karma:
Senior Member
After switching back to Windows, I found that some things in Jace were not working as well as they had in other platforms. I have updated Jace with the following:

- ACME assembly now works on Windows: NestedVM was internally not handling windows paths correctly so this was breaking the JUnit build tests on Windows as well as trying to assemble from the IDE (ctrl+shift+i to invoke)

- Applesoft programs now run without crashing when editing from the IDE. I wasn't clearing the variable state correctly and that was causing variables to overwrite the program (whoops!) Thanks to all who reported it. It's fixed now. You can now use JACE to enter very, very long applesoft lines if you want but remember you still have a 256 token/character limit (I think....)

On my surface book, I'm not getting sound so that will be the next thing to be fixed it would seem. :)

The latest 2.0-Stable build can be found here:
https://github.com/badvision/jace/releases
[Message index]
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: KEGS 1.32 - More compatibility fixes
Next Topic: KEGS enhancements
Goto Forum:
  

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Thu Nov 21 23:01:10 EST 2024

Total time taken to generate the page: 0.06317 seconds