• Tag Archives VIC20
  • Commodore Horizons (July 1984)

    Source: Commodore Horizons – Issue Number 7 – July 1984 

    Commodore Horizons was a magazine covering the Commodore 64 and other Commodore 8-bit computers published in the U.K. The first issues was December/January 1984 and the final issues was March 1986. Starting with issue 27 (April 1986) it became Commodore and Amiga Horizons. The July 1984 issue includes:

    • Letters – This month Beaver Software bites back, we’ve some programming tips and the chart debate is revived.
    • News – The Evil Dead reach for your 64, games prices plummet and new hardware abounds.
    • Games software – Peter Gerrard among the spaceships, monsters, aliens and – plumbers?
    • Business software – Mike Grace reviews word processing packages for the 64.
    • Which printer – Daisywheel or dot matrix? Ken Casemore compares the merits of budget printers of each type – Commodore’s MPS801 and the Smith-Corona TP1.
    • Profile – Taskset’s Andy Walker explains his “64 only” policy to Chris Jenkins.
    • Star game – Ever fancied yourself as a space pilot? Test your skill with this 64 listing.
    • Super expander expounded – Colin Walls explains just what you can do with the Vic 20’s Super Expander.
    • Software file – Readers’ programs let you shoot, draw, print, calculate and more!
    • Clubnet – New clubs from Ireland and France and a list of your local groups.
    • Market view – Commodore’s current plans and policies.
    • Answer back – Jack Cohen tackles your questions.
    • Classified ads – Your free marketplace for CBM goodies.

    …and more!


  • Personal Software (Summer 1983)

    Source: Personal Software – Summer 1983



    Personal Software was one of a multitude of U.K. based computer magazines from the 1980s. From the few issues I’ve seen, this magazine typically features a different computer or computer family in each issue and offers a variety of type in content in addition to some editorial content. This issue from the Summer of 1983 features various Commodore computers and includes:

    • Getting Converted – Hints on how to convert programs from one Commodore machine to another.
    • Leapfrog – Our micro version of that old pub game played with coins.
    • Power Boat – Have all the fun of power boating without feeling seasick!
    • The Valley – Save the kingdom of the Valley by combating dragons, Balrogs, and Wraiths. Choose your character with magic or physical strengths and do battle in our epic game, The Valley.
    • Towers of Brahma – Moving rings from one pillar to another may sound easy but just try it!
    • Micro Examination – Test your friends and children with this multiple choice program.
    • Quiz Time – Assess your performance in terms of speed and accuracy with a multiple choice program.
    • Multipurpose Records – Set up your own filing system which enables you to store, search, edit and retrieve data.
    • VIC Editor – Take one VIC-20 and add this program and what do you have? A VIC-20 with an “enlarged” screen.
    • Commodore Communications – Get Commodores talking to each other using this application.
    • Address Book – Compile an address book, or any other similar list, and throw away those bits of paper.
    • Multicolumn Records – A multipurpose data base program for use at home or in the office.
    • Subroutine Library – A library of BASIC subroutines.
    • Toolkit Program – A simple toolkit program for the Commodore 64.
    • Tailoring VIC’s Characters – Create your own characters on your VIC-20.
    • Maxi-Mander – Bomb-proofing your software against unskilled fingers.
    • VIC Blow Up – Find out how characters are made up and generate giant versions on the VIC-20.
    • Program Protection – Simple tips on how to protect your program from being easily copied.
    • Bibliography – A brief perusal of some of the multitude of books on Commodore computers.

    …and more!


  • Commodore Power Play (August/September 1984)

    Source: Commodore Power/Play – Issue Number 10 – August/September 1984



    Commodore Power/Play was one of Commodore’s two official publications that eventually merged into one to become Commodore Magazine. Power/Play was the publication targeted towards home users. In 1984, the Commodore 64 was still working its way towards becoming the world’s most popular computer and the VIC-20 was fading away. The November 1984 issue includes:

    Features

    • Computers, Computer Groups and Who Needs Them
    • Confessions of a User Group Newsletter Editor
    • Incorporating Your Group as a Non-Profit Corporation
    • Jim Butterfield: Commodore User Par Excellence
    • A User Group Software Library
    • Profile: The Cal Poly User Group

    Games & Recreation

    • Game & Recreation
      • Kid Grid
      • Moon Shuttle
      • One-on-One Basketball
      • Repton
      • DROL
    • Joystick Lunatic – A Trend Indeed
    • For Gamers
      • Children of Kong
      • Game Gripes
    • High Scores – How do you measure up in our ongoing competition?
    • Game Programs
      • Tic Tac Toe for Two
      • Traffic in the Fast Lanes

    Computer Know-How

    • No More Pencils… – Write Your Own “Pick-A-Path” Adventures
    • Kids’ Corner
      • Dear Kids
      • Kids, Commodores and – Robots!
      • KODRAWLA
      • Everything You Wanted to Know About Sprites
      • Obfuscode
      • How to Submit Things to Kids’ Corner
    • Computer Tutor
      • Letter to My Grandchildren, Part 2: Finger Multiply
      • All You Need to Know to Begin Programming in Machine Language, Part 2
    • Jiffies – MERGER: A Disk Utility

    Departments

    • Letters
    • Braindrops – From the Editor
    • News From the Front – What’s happening in the world of micros? Find out here.
    • Product Review
      • The MicronEye Digital Imaging System
      • PowerPad
    • Book Review – Three From Birkhauser Boston
    • User Groups – A complete list of Commodore user groups around the world
    • Glitch Fix – When we make a mistake this is where we fix it
    • Advertisers Index