https://darth-azrael.tumblr.com/post/190001939198/humor-y-videojuegos-prince-of-persia-año-1989
Prince of Persia is arguably the first game in the “cinematic platformer” genre. It was developed by the same person that created Karateka and features many of the same design elements and play mechanics. It is a sequel to Karateka in spirit if not in name and story.
Prince of Persia was not initially a big seller largely due to its release on the Apple II late in that system’s life (1989). However, over the next several years as the game saw ports to various platforms, it grew in popularity and ultimately became a big hit. Initial sales on the Apple II were only about 7,000 copies. However, over the next decade and by the time of its first sequel, it sold 2 million copies.
The game is set in ancient Persia. The player takes the role of a the “prince” (who isn’t really a prince) that must rescue the princess he is in love with from the clutches of Jaffar. You must bypass a variety of traps and combat hostile swordsmen along the way. The original game featured 12 levels but this was expanded in later ports.
Featured here is the Super Nintendo version of Prince of Persia. It was released in 1992 and featured enhanced graphics, more levels and a longer time limit that the original in which to complete the game. While I have an affinity for the Apple II version and even the PC version and think of this as more of a computer game, The Super Nintendo version and other later ports do improve the game substantially. There have been literally dozens of ports and sequels. The Super Nintendo version was re-released on Nintendo’s Virtual Console in 2012.
Screen shots above are from the Super Nintendo version of the game.