• Tag Archives gaming
  • Crash Bandicoot: Warped (PlayStation)

    Crash Bandicoot: Warped is the third game in the Crash Bandicoot series. It was developed by Naughty Dog and published by Sony for the PlayStation in 1998. Like the other games in the series, Warped is a 3D platform game. The previous two games were Crash Bandicoot (released in 1996) and Crash Bandicoot 2: Cortex Strikes Back (released in 1997). Crash became the PlayStation’s mascot though it was at a time when mascots were becoming increasingly unimportant. Also, since the Crash series later became multiplatform, he is not as recognizable as a Mascot as Mario for Nintendo or Sonic for Sega. Ironically, Crash is now owned by Activision which is owned by Microsoft.

    This game picks up after the events of Cortex Strikes Back. Once again, as evil characters tend to do, Dr. Neo Cortex and his sidekick Dr. N. Tropy are again attempting to take over the world. Crash, along with his sister Coco Bandicoot and various other friends, must prevent Dr. Neo Cortex’s plans with the “Time Twister” from coming to fruition. With a device called the “Time Twister”, you know time travel will be involved. This game takes place in various historical time periods including the prehistoric age, medieval times, and ancient Egypt. Enemies feature not only Dr. Neo Cortex and Dr. N. Tropy but a variety of other bosses including the jester Dingodile, the armored dinosaur Pinstripe and others. The goal of the game is to defeat each boss and collect crystals necessary to defeat N. Tropy.

    The basic game play elements are similar to the previous games in the series. Like in the other games, Crash can still jump, spin, etc. through the various platform levels. However, there are some new game play elements introduced in this game as well including riding a motorcycle, flying an airplane, exploring underwater, and more. Also, in addition to the standard moves, various power-ups are introduced including the Super Belly Flop, among others. The game is centered around a series of “warp rooms,” each of which represents a different time period. These warp rooms act as hubs from which Crash can enter levels. This game makes good use of the time travel design to provide a wide variety of levels and bosses. As you might expect, there are also many secrets to unlock. To add to the variety, there are also mini-games.

    The graphics were some of the best available on the PlayStation at the time. The graphics and sound did an excellent job of creating a cartoon-like atmosphere. The game also makes good use of the various time period to provide a wide variety of graphic settings. Likewise, the soundtrack is excellent with a variety of catchy and upbeat songs. For those that played Warped back in the day, I’m sure these tunes trigger a wave of Nostalgia.

    Crash Bandicoot: Warped was probably the best game in the series up until that point. It is an excellent example of the capabilities of the PlayStation and overall, is an excellent platform game. If you like this style of game, then this is one you should at least try. The first two games in the series are worth playing as well. Warped was the last game in the main series to be released on the PlayStation though a racing game (Crash Team Racing) and a party game (Crash Bash) would be released for the PlayStation over the next couple of years. The main series would continue though it would become multiplatform series after Warped.

    Originally posted here: https://peakd.com/retrogaming/@darth-azrael/crash-bandicoot-warped-playstation?ref=darth-azrael


  • Personal Computer Games (April 1984)

    Source: Personal Computer Games – Issue Number 5 – April 1984

    Personal Computer Games is a computer gaming magazine that was published in the U.K. in the 1980s. It covered the various personal computers available there including the Commodore 64, BBC/BBC-B, Spectrum, Amstrad, and others. The April 1984 issue includes:

    Features

    • Adventure Competition – Submit the correct answers based on the clues and you could win one of 101 prizes for the Commodore 64, BBC, Electron, Dragon, Oric, Lynx, Spectrum, or Nascom.
    • Which Stick – Reviews of various joysticks available at the time including the Starfighter, Tac 2, Competition Pro, QuickShot, Le Stick, Dragon Data, Slik Stik, Joy Sensor, The Boss, Command Control, Arcade Professional, Triga Command, Atari Joystick, TrickStick, and more.
    • Scramble Unscrambled – A detailed look at Scramble clones and other Scramble-like games including Rocket Raid (BBC), Airstrike 2 (Atari 400/800), Scram-20 (VIC-20), Whirlybird Run (Dragon 32), Penetrator (Spectrum), Skramble (VIC-20), Skramble (Commodore 64), Scramble (ZX81), Skramble (Dragon 32), Super Skramble! (Commodore 64), Scramble (Spectrum), and Rocket Raider (Spectrum).
    • Driving Force – An interview with Andy Walker, managing director and chief programmer of Tasket Ltd.
    • 100 New Games – Ratings of 100 different games on a variety of systems including the Commodore 64, VIC-20, Spectrum, BBC, Dragon, Oric, Atari, Lynx, Electron, and others.
    • Games to Buy – A list of available games for all systems including price, system requirements, publisher, and a brief description.
    • Laxy Programming – Jeff Minter on game design. The basic thrust of this article is how you should spend as much time as possible on design in order to minimize programming time.
    • Program Listings – Type in games including a version of Frogger for the Spectrum, Solitaire for the Dragon, Mad Bath for the VIC-20, and Robotank for the Commodore 64.

    Regulars

    • Buzz – 48K Lynx to be phased of of the U.K. market (96K and 128K versions remain available); new Marvel Comics adventure games from Adventure International (these are the adventure games Scott Adams wrote); Atarisoft releases ports of Atari games for the Commodore 64 and VIC-20 (Defender, Donkey Kong, and more); Paintbox released for the Commodore 64; Spectrum emulator for the Spectrum QL; and more.
    • Byte-Back – Letters from readers about Lunar Jetman, games for the VIC-20, Ultima Zone, adventure game coverage, Manic Miner, the Aquarius computer, and more.
    • Screen Test – Tons of game reviews including Galaxy, Stellar Dodger, Genesis, Gridtrap 64, Jumpin’ Jack, Cybermen, Bonka, Xerons, Manic Miner, Vultures, Wildfire, Quasar, Haunted House, Siren City, Hunter, China Miner, Cosmic Convoy, Neptune’s Daughter, Dancing Feats, Supa Catcha Troopa, Mega Hawk, Aztec Challenge, and Forbidden Forest for the Commodore 64; Cosmonaut!, Star Defence, Hell Gate, Outback, and Chariot Race for the VIC-20; Banana Man, Cybertron Mission, Zarm, The Pen and the Dark, Challenger, Adventureland, Birdie Barrage, Lemming Syndrome, Zombies Revenge, Light Cycle, Martian Attack, and Horserace for the BBC/BBC B; Dallas, Abyss, and Airline for the Electron; Poo-Yan, Loki, Starship, Vanquisher, Paragram, Two-Gun Turtle, and Galaxy 5 for the Oric; Pi-Eyed, Mutant Ant Attack, Gobstopper, Cybo Run, Alchemist, Killer Knight, Hawks, 2003, Kosmik Pirate, Monkey Bizness, 3D Seidab Attack, Bear Bovver, Rommel’s Revenge, Brag, Doomsday Castle, Mrs Mopp, Oligopoly, Here Comes The Sun, Bowls, Denis Through The Drinking Glass, Pi-Balled, Cavern Fighter, Dinky Digger, and Loony Zoo for the Spectrum; Captain Sticky’s Gold, Batty Builder, Hyperblast!, and Bombastic for the Atari 400/800; Protector, Alert And The Monsters, Cyclops, Avenger, Galactic Raiders, Pinball, Lazer Zone, Hooked, Air Traffic Control, Space Fighter, and Kriegspiel for the Dragon 32; Colossal Adventure, Backgammon, Gobble-De-Spook, and Pit of Ignorance for the Lynx, and probably a few others I missed.
    • Book Test – Book reviews for Writing Strategy Games On Your Atari – Techniques For Intelligent Games by john White, 101 Tips for the Vic 20 and CBM 64, The Spectrum Game Writers’ Pack by P K McBride, and The Complete Sinclair Database.

    …and more!