• Tag Archives Epyx
  • Impossible Mission II (Commodore 64)

    Source: Commodore Magazine – Volume 9, Number 5 – May 1988

    Impossible Mission is one of many absolute classics released on the Commodore 64 and there is no doubt it is one of the best. However, the sequel often seems to be overlooked. I guess in some sense this makes sense as it isn’t all that much different than the original. On the other hand, what is wrong with more of the same when it was so good to begin with? However, it would be unfair to say it is JUST more of the same. There are some differences. Some are good while others may be more a matter of opinion.

    For those unfamiliar with the series, it is essentially a platform game where you, as a secret agent, make your way from room to room (screen to screen) trying to find pieces of a puzzle that will allow you to prevent a global catastrophe. This catastrophe will be brought on by the evil Professor Elvin Atombender is is the antagonist of these games. It isn’t quite as simple as wandering around finding puzzle pieces though. You have to avoid traps, robots, and other obstacles. Simply navigating from one part of the room to another can be difficult with many opportunities to plunge to your death.

    A couple of things that I always though was neat about these games was the ability to manipulate the robots and other things via computer terminals in the game and the process of searching. By accessing a computer terminal, you could temporarily disable the robots or reset elevators for example. The search process wasn’t terribly interesting. Basically whenever there was a piece of furniture or some other object that you wanted to search, there would be a time bar that would have to fill up (or was it deplete?) in order to complete the search. However, this added greatly to the sense of suspense as the robots could reactivate (or reach you) at any moment.

    The sequel came four years later after the original which is a pretty long time. The original was released in 1984 while Impossible Mission II was released in 1988. Arguably, it was the same game except improved in almost every way. The graphics were improved with more variety and more distinct differences for different areas. Speaking of distinct areas, instead of just being one large underground complex like the original, Impossible Mission II is divided into multiple towers with more distinct level variations and more complex environments. Also added to the sequel were various gadgets that you could use such as bombs to destroy robots, EMPs to disable electronic devices, and more. Also introduced with Impossible Mission II were more enemy types and obstacles which definitely increases the challenge level.

    And finally, speaking of challenge level, the puzzles are more varied and complex. On one hand, new challenges are good. On the other, the puzzles can be difficult and frustrating. The puzzles and the time limit are things I did not really like about either game. While I love the sense of exploration and discovery, the puzzles always seemed kind of dumb. Why am I trying to create music to save the world? I would rather have more time and more rooms to explore to find objects needed to stop Doctor Evil… I mean Professor Elvin Atombender. Don’t make me play the piano.

    While my preferred platform is the Commodore 64 (and that is where these screen shots are from), Impossible Mission II was available on other platforms as well, including the ZX Spectrum, Amstrad CPC, Enterprise 128, Nintendo Entertainment System, DOS, Atari ST, Apple II, Apple IIgs, and Amiga. As far as the Commodore 64 version is concerned, it was included along with the original on both the C64 DTV and the C64 Mini. You can either track down one of those devices, find an original copy for your Commodore 64, or resort to emulation to give this game a try. There is also a sequel for the Amiga released in 1994 called Impossible Mission 2025.

    Despite my complaints though, there is no doubt that Impossible Mission II is one of the best games on the Commodore 64. If you have played the original but never tried the sequel, then you are missing out. If you’ve never played either, what are you waiting for?


  • Street Sports (Epyx)

    Source: Compute! – Issue Number 102 – November 1988 

    Sports games have been popular on video games systems since the dawn of time. The very first video game (Pong) was really a sports game of sorts. While most sports games try to faithfully recreate the sport it represents in some way, there have also been many sports games to do something a little different. There have been numerous invented futuristic sports games for instance. Epyx took a little bit of a different approach with their “Street Sports” Series of games.


    Street Sports Baseball

    In this ad, Street Sports Baseball, Street Sports Basketball and Street Sports Soccer are shown. I believe Street Sports Football came along a little later. For the most part, these games were a pretty faithful recreation of the sport. It is just that the environment was a little different.


    Street Sports Soccer

    Like most sports games, you have a roster of individuals to choose from for your team. However, instead of professional players these are kids. After all, if you are talking about playing some sport literally on the street or in a vacant field that’s probably who is playing. And I’m sure there’s always one that gets chosen last…


    Street Sports Basketball

    Also like most sports games, there are various locations in which to play. For basketball, this might mean in someone’s driveway or on a court in a park. For baseball it might be an empty field or parking lot somewhere. Because of the nature of the locations, there might be obstacles that you wouldn’t find in a typical sports games (for example, a tree stump in the middle of the field you are playing on).

    Though not the best sports games available, generally speaking, the Street Sports Series got positive reviews. They are advertised here as being available for the Commodore 64, Apple II, DOS, and Amiga. If you like sports games and are looking for something just a little different, they are at least worth checking out.

    The ad above is from the November 1988 issue of Compute! Screen shots are from the Commodore 64 versions of the game.


  • Crypt of the Undead (Atari 400/800)


    https://darth-azrael.tumblr.com/post/189744524317/oldschoolfrp-crypt-of-the-undead-horror



    Crypt of the Undead, also known as just ‘The Crypt’, was developed by Automated Simulations which became Epyx and released in 1982. It’s unclear which platforms this game was available for. This ad features the Atari 400/800 and there was also an Apple II version but I’m not sure if there were any others.

    This game is an action/adventure/RPG played from an overhead point of view. The graphics are very simple and in black and white. The backstory is that you have woken up in a cemetery and must escape within a certain amount of time or you will become a permanent resident. You must find keys and search various crypts, ultimately looking for the key that will get you out of the cemetery. Along the way you will meet vampires, zombies, werewolves and other nasties to be battled or avoided. Of course you will also pick up various items long the way to help you out…various weapons, bagels to restore your energy and a variety of other items.

    Crypt of the Undead is a bit like a slightly more primitive version of Temple of Apshai. Combat is more turn-based and uses simulated dice rolls to determine damage. The player is warned whenever monsters are near and they will always move toward you. You have the option to either fight or run away.

    Original copies of this game will be hard to come by. The one I saw on eBay recently was being listed for some obscene amount of money and included on the disk an manual. There haven’t been any re-releases as far as I know so your best best is probably going to be to use emulation. Or you could always write the disk image back to a real disk if you have original hardware.

    Screen shots above are from the Atari 400/800 version of the game.