• Tag Archives commodore
  • RUN (January 1986)

    Source: RUN – Issue Number 25 – January 1986

    RUN primarily covered the Commodore 64/128 though it covered the VIC-20 early in its life and the Plus/4 and C-16 for about 5 minutes. The January 1986 issue includes:

    Features

    • Making The Video Connection – A tutorial for enhancing your VHS videos with titles, special effects and more from your Commodore 64. Some of the software used here includes Designer’s Pencil (Activision), The Paint Shop (Broderbund), and Graphics Basic (HesWare).
    • Commodore Carousel – Using your commodore to control a slide projector. Conceptually, this could be used for educational purposes to display images at appropriate times in combination with other software.
    • The Creative Computer – How one person uses their VIC-20 as a television title generator, graphics design, speech synthesis, word processor, and music synthesizer.
    • Pulsing Pictures – A type-in low resolution keyboard graphics animation program.
    • Telecommunications…BRS/After Dark and The Knowledge Index – An overview of two online information retrieval services. These services let you search for information in categories such as science and medicine, business and finance, reference, education, and more. They basically provide access to various databases with bibliographic data. You paid by the minute or by the hour for access.
    • CP/M Treasure Trove – An overview of the user groups, bulletin boards, and other sources from which you can acquire CP/M software for your Commodore 128.
    • Add Elegance to Your Program Listings – A type-in program that will clean up your own program listings by providing uniform spacing.
    • RUN’s Great Communicator – RunTerm Plus – The second and final part of a type-in telecommunications program and associated documentation.
    • Auto-Run – A type-in utility that you can use on your own programs to make them auto run after loading.
    • A-Mazeing Word Jumbler – A type-in educational program in which you must spell the word correctly to complete the maze.
    • Software Buyer’s Guide 1985 – Part II – Part two of a guide for some of the best software available for the Commodore 64 including over 200 titles. The categories included in this part include Music & Voice, Personal Productivity, Telecommunications, Tutorials, and Utilities.

    Departments

    • RUNning Ruminations – Editorial on recent changes in the telecommunications field.
    • Magic – Short programming tricks including a Christmas card, a trick to fly through walls in Zaxxon, an undelete utility, and more.
    • Software Gallery – Reviews of White Lighting (a Forth based graphics development system), Winter Games (one of my favorites), Stunt Flyer, 1541 Disk Drive Alignment Program, Project: Space Station, The Original Boston Computer Diet, and Success with Alegbra Series.
    • The Resource Center – A new column that focuses on Commodore computers in education.
    • Commodore Clinic – Questions answered related to Passport’s MIDI interface, 16-bit processors on an 8-bit bus, SX-64, repairs, using the MSD dual disk drive with the Commodore 128, and more.
    • Hardware Gallery – A look at new hardware including a cartridge expander from Navarone Industries and HomeWriter 10 dot-matrix printer from Epson,
    • Mail RUN – Letters from readers about checksums for older type-in programs, changing Disk ID, and more.
    • RUN’s 1985 Index – An index of all of the articles and reviews published in RUN in 1985.
    • New Products RUNdown – A brief look at new products including new software from Free Spirit, Business Pro-Pak from SourceView, Paperclip for the Commodore 128, a disk management system for the Commodore 64, CometWatch to help with spotting Halley’s Comet, Fleet System 2 for the Commodore 128, Personal Portfolio Manager for the C64, new scenery disks for Flight Simulator, and more.
    • Coming Attractions – Articles on Ultra hi-res graphics on the C-128, C-128 custom character sets, the 1571 disk drive, and more.

    …and more!


  • Compute!’s Gazette (February 1984)

    Source: Compute!’s Gazette – Issue Number 8 – February 1984

    There were a few different machine specific spin-offs from Compute! over the years but the only one that really seemed to have long term success was Gazette which covered Commodore 8-bit machines (which meant mostly the Commodore 64). The February 1984 issue of Compute!’s Gazette includes:

    Features

    • PBS’s New Computer Series – An article on a new PBS series called “Bits and Bytes”. It was only around for one season but it was followed up by Bits and Bytes 2 in 1991.
    • The Inner World of Computers, Part 4: The Inside Story – The fourth part of this tutorial on the inner workings of computers covers binary arithmetic.
    • Getting Started With A Disk Drive, Part 4: Data Files – A guide to reading and writing files in BASIC.
    • Top 40: Comparing The Software And Record Industries – The similarities and differences between the record industry and the software industry.
    • Inside View: Steve Punter, The Programmer Behind WordPro – An interview with Steve Punter, the programmer behind the WordPro word processor.

    Games

    • Haunted Mansion – A type-in action game in which you must rescue cats from ghosts. Versions for both the VIC-20 and Commodore 64.
    • Astro-PANIC! – A type-in arcade style game with a resemblance to games like Galaga for the Commodore 64.
    • React – An type-in action/strategy game for both the VIC-20 and Commodore 64.
    • Checkers – A type-in implementation of Checkers for the VIC-20 and Commodore 64.

    Review

    • Fourth Encounter (VIC-20) – A pretty generic space shoot-em-up.
    • Suspended (Commodore 64) – One of many classic interactive fiction games from Infocom.
    • Cassette Interface for VIC/64 – An interface designed to allow any cassette recorder to be used with a VIC-20 or Commodore 64.
    • Attack of the Phantom Karate Devils (Commodore 64) – An arcade style game in which you play the role of a ninja.

    Education/Home Applications

    • Computing For Families: The New King Of The Mountain – A detailed look at the KoalaPad and KoalaPainter.
    • Speed Reader – A type-in educational program designed to improve reading skills.
    • Typing Derby – A type-in program designed to improve your typing skills.
    • VIC Piano – A type-in music program that turns your VIC-20 into a piano.
    • Cassette Cataloger – A type-in program that helps you organize your tape library by keeping track of tape, program, and counter information.
    • Homonym Practice – A type-in educational program designed to teach homonyms.

    Programming

    • Multicolor Character Generator For VIC-20 – A type-in program designed to simplify the task of designing multi-colored characters.
    • Machine Language For Beginners: Tapping Into BASIC – Looking at BASIC as a collection of machine language programs and tapping into those from your own ML programs.
    • The Beginner’s Corner: String Variables And Functions – An introduction to string variables and functions in BASIC.
    • How To Use Arrays – A tutorial explaining arrays and how to use them in BASIC.
    • Power BASIC: Auto Line Numbering – Short type-in programs for the Commodore 64 and VIC-20 which will automatically generate line numbers for your BASIC programs based on your parameters.

    Departments

    • The Editor’s Notes – An introduction to a new editor and new things coming up for Gazette.
    • Gazette Feedback – Letters from readers about pointers to the top of BASIC memory, how DATA statements are stored, abbreviated IF statements, Apple vs. Commodore variations of the GET statement, mixing upper and lower case letters, rounding errors, the RND function, merging programs, and more.
    • Simple Answers to Common Questions – Questions answered about printer (and other) buffers and the difference between “coldstart” and “warmstart”.
    • HOTWARE: A Lok At THis Month’s Best Sellers – A look at the top software in several categories. The number ones include Jumpman (Commodore 64 Entertainment), WordPro 3 Plus/64 with Spell Right (Commodore 64 Home/Business/Utility), Dungeons of the Algebra Dragons (Commodore 64 Educational), Gridrunner (VIC-20 Entertainment), Quick Brown Fox (VIC-20 Home/Business/Utility), Touch Typing Tutor (VIC-20 Educational).
    • Horizons: 64 – The Alien Group’s Voice Box speech synthesizer plus VIC-20 and Commodore 64 similarities and differences.
    • VICreations: A Window Into The VIC-20 – A type-in program that will literally allow you to look inside the VIC-20’s memory.
    • News & Products – PILOT II for the Commodore 64; new games for the C64 including Waterline, Suicide Strike, Motocross and Slalom; a 16K VIC-20 memory expansion board; Flight Simulator II; control modules for controlling appliances with the C64 or VIC-20; Ultima II: Escape From Mt. Drash for the VIC-20; and much more.

    …and more!


  • Info (November/December 1989)

    Source: Info – Issue Number 29 – November/December 1989

    Info was a magazine that covered Commodore computers, primarily the Commodore 64, Commodore 128 and Amiga. It wasn’t as popular as a few others but still had a significant presence. The November/December 1989 issue includes:

    Features

    • Info Top Ten – Info’s first annual top ten game list. The top 10 games of all time as selected by the editors of Info in a variety of categories. Top Arcade Games: Arkanoid (Amiga), The Sentry (C64). Top Simulations Games: Starglider II (Amiga), Pinball Construction Set (C64). Top Adventure Games: Dungeon Master (Amiga), Zork Series (C64). Top Traditional Games: Blockout (Amiga), Risk (C64). Plus each of the editors pick their own personal top 10.
    • Interview: Chris Crawford – Chris Crawford developed a number of influential games such as Balance of Power. It’s interesting to read some of his predictions here. Some were spot on while others were way off.
    • Adventure Road – The best adventure games of 1989 are discussed including The Magic Candle, Might and Magic II, Tangled Tales, Neuromancer, Zak McKracken and the Alien Mindbenders, King’s Quest IV, Space Quest III, and more. Adventure Road was a regular column published in Commodore Magazine but they ceased publication it moved over to Info. RUN magazine received much of Commodore Magazine’s other Commodore 64 content.

    Departments

    • INFOtorial – A look at European game development philosophy vs. U.S. game development philosophy.
    • Reader Mail – Readers write in about the C64 vs. NES, reviews of application software, Amiga sales, rumors of the “64GS”, Project: Firestart, QLink and Club Caribe, and more.
    • New Products – A brief look at 5100 C128 Questions: Answered (book), The Diamond Text and Diamond BASIC Editors, Fortran-80 (C-128 CP/M), MIDI Delay Processor, Digitalker 128, Fractal Navigator, Icon Magic 1.0, and lots more.
    • News & Views – Software sales for the Commodore 64 drop 26% in the second quarter of 1989 from the previous year (to $15 million), Commodore adds more dealers for MS-DOS machines and Amigas, Epyx reorganizes to become software developer an will no longer be a publisher and will concentrate on games for the NES and Lynx, Apple opens television studio called Apple TV, and more.
    • Games for Amiga – Reviews of Amiga games including The Jetsons, Blockout, Space Quest III, Jigsaw (preview), Beyond Dark Castle (preview), Space Ace (preview), Shufflepuck Cafe (preview), The Kristal, Planet of Lust, Times of Lore, Spherical, Sim City Terrain Editor (unrated), Jinks, Axe of Rage, Mickey Mouse, Tom & Jerry, Balance of Power: 1990 Edition, The President is Missing, Red Lightning, Project Neptune, Wayne Gretzky Hockey, F40 Pursuit Simulator, Dr. Doom’s revenge, Shoot ‘Em Up Construction Kit, War In Middle Earth, and Omega.
    • Games for C64 – Dr. Doom’s Revenge, Shoot ‘Em Up Construction Kit, War In Middle Earth, Omega, Speedball, Metal Blocks, Gauntlet II, Arkanoid II, Dark Side, Revenge of Defender, Might & Magic II, Presumed Guilty, Where in Europe is Carmen Sandiego, AD&D Curse of the Azure Bonds, Eliminator, Indiana Jones & The Last Crusade, Rambo III, Chessmaster 2100, Kings of the Beach, Snow Strike, Apache Strike, Shinobi, Afterburner (preview), Fire King, Jordan Vs. Bird: One On One, and Omni-Play Basketball.
    • Public Domain – A look at recent public domain titles including a bunch of Commodore 64 and Commodore 128 software available via Quantum Link and both Commodore 8-bit and Amiga software available via PeopleLink.

    Reviews

    • SFX Sound Expander – A plug-in cartridge for the Commodore 64 than includes a nine-voice FM synthesizer chip and an interface for an optional 61-key keyboard from Philips.
    • The Write Stuff 128 – An excellent word processor for the Commodore 128.
    • The Amiga Companion – A book with tons of useful information on the Amiga.
    • Toshiba ExpressWriter 301 – A portable thermal printer for $489.
    • RawCopy – A disk copy program for the Amiga that can reproduce copy protection schemes.
    • Mac-2-Dos – Software that can convert Macintosh text and graphic files for use with Amiga programs and vice versa.

    Etc.

    • INFO Update – A look at recent software (and other) updates including Sim City 1.1, Muscle Cars and European Challenge add-ons for Test Drive II, an updated version of Pen Pal, an updated support disk for the Super Snapshot cartridge, Professional page 1.3, PixelScript 1.1, and more.
    • BRYCE – Bryce’s 3D Adventure comic.
    • INFO Mania – Tips from readers for tons of games including Batman, Robbeary, Aaargh!, Sinbad, Double Dragon, Crystal Hammer, Mindroll, Marble Madness, Dragon’s Lair, Pacmania, Karnov, Neuromancer, Ghosts ‘N Goblins, Guerrilla War, Heavy Metal, Robocop, John Elway’s Quarterback, Pirates, and Zak McKracken.
    • Show Reports – An overview of AmiEXPO in Chicago. New products shown their for the Amiga include Elan Performer, Interactor, TV*SHOW, Mideo System, Mac-2-DOS, Professional Page 1.3, Space Ace, Fiendish Freddy’s Big Top O’ Fun, Gauntlet II, Tom and Jerry, the SupraModem 2400zi, 150 MB Streaming Tape Backup and 32 MHz 68030 card from GVP, A1000 Rejuvinator, and much more.
    • Real World – Lamenting the fact that standalone electronic spell checkers seem to be better than what you can get in software.

    …and more!