• Tag Archives arcade
  • Daytona USA (Arcade)

    Daytona USA was Released in 1994 by Sega AM2. When it was released, it was basically THE arcade racing game to play. Play mechanics were really pretty simple but well refined and the graphics pushed it to the next level.

    Daytona USA, in terms of hardware, was based on Sega’s Model 2 arcade board. This board featured an Intel i960-KB CPU @ 25 MHz, a Fujitsu TGP BM86234 FPU as a graphics co-processor, a Motorola 68000 for sound control, 2 Zilog Z80s for communications and feedback, and more. Daytona USA was the first arcade machine to use this hardware. They weren’t cheap though at over $15K per machine when introduced.

    One of the weaknesses of this game were the limited number of tracks. There were only three: Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy. However, they were well designed and each provided a different level of difficulty. Likewise, the car choices were limited as well.

    While the limited number of tracks and cars may have been disappointing to some, Daytona USA had a number of stand-out features that made it a blast to play. The deluxe style sit down cabinet with steering wheel, pedals and gear shift along with excellent responsiveness added a sense of realism beyond what had been seen before. Multiplayer with linked arcade cabinets was an awesome feature as well. What would initially draw people’s attention though were the outstanding graphics. Sega partnered with GE Aerospace when developing the Model 2 board which used tech from military flight sims. This board was capable of 3D graphics with texture filtering and texture mapping. Stuff that would be common in PC video hardware (and game systems) a few years later but was brand new at the time.

    The sound and music were also highly praised. There’s not much to say about the sound except that it added to the realism of the game. The soundtrack was interesting in that included vocals and other music that were sampled onto a Yamaha sound chip. Once again, there wasn’t a lot of variety though with only a few songs. However, these few songs are well remembered by fans of the game.

    The gameplay features many common racing mechanics that have been used both before and since. The most notable is probably the time extension mechanic though this certainly wasn’t new either. It did help to provide a sense of urgency though as you had to pass each checkpoint before time ran out in order to extend your race.

    If you are a racing game fan then you should definitely play this game in an arcade if you can find one. While there have certainly been more advanced racing games since, this one set many new standards at the time it was released. Ironically, you could also argue that this game was in part responsible for the continued decline of arcades. Not because it was a bad game or anything but because when the next generation of home systems came along, like the Saturn and PlayStation, they were capable of near arcade perfect ports of games of this caliber.

    Because of its popularity, there were many ports and sequels. The port that was released for the Saturn was a big deal at the time. There was also a Daytona USA: Championship Circuit Edition released for the Saturn in 1996, an arcade sequel called Daytona USA 2: Battle on the Edge released in 1998 using Model 3 hardware, Daytona USA 2001 which was a remake of the original game and Championship Circuit Edition for the Dreamcast, an arcade remake called Sega Rally Classic in 2010, and a Daytona Championship USA/Daytona USA 3 released in arcades in 2016.


  • Electronic Gaming Monthly (May 1992)

    Source: Electronic Gaming Monthly – Issue Number 34 – May 1992

    I still have this particular issue of Electronic Gaming Monthly which I bought off the shelf back in the day. Consolidation has its advantages but I miss the variety of systems that used to be around. At this time, EGM was covering the Nintendo, Super Nintendo, Sega Genesis, TurboGrafx-16, Neo Geo, and a variety of portable systems including the Game Boy, Sega Game Gear, and Atari Lynx. The May 1992 issue includes:

    Departments

    • Insert Coin – An editorial on the inevitable wave of CD-ROM based games and whether or not the gaming industry is really ready for it.
    • Letters to the Editor – Letters from readers about the Super NES version of Street Fighter II, The Super NES CD-ROM, Genesis coverage, the Magicom and Super Magicom, Mega CD coverage, the Consumer Electronics Show, and more.
    • Review Crew – Four reviewers give their score for a variety of games including Super Scope 6 (SNES), The Rocketeer (SNES), Spanky’s Quest (SNES), Might & Magic (NES), Blues Brothers (NES), Lemmings (Genesis), Earnest Evans (Genesis), D&D: Warriors of the Eternal Sun (Genesis), Jordan vs. Bird (Genesis), Star Saver (Game Boy), Top Gun (Game Boy), Batman: Return of the Joker (Game Boy), Outrun Europa (Game Gear), and Hydra (Lynx).
    • Software Calendar – A list of planned releases for May 1993. There are a total of 38 games listed including Batman: Return of the Joker (Game Boy), George Foreman KO Boxing (Game Gear), Last Resort (Neo Geo), Steel Empire (Genesis), Rampart (Lynx), Ballistix (TurboGrafx-16), The Empire Strikes Back (NES), Legend of Zelda: A Link to the Past (Super NES), and others.
    • Gaming Gossip – News and rumors regarding the new Street Fighter 2 Competition Joystick from Capcom, a new “Quad” development system for the Super NES, Camerica’s Aladdin project, Super high Impact from Acclaim for the Super NES, Cool World for the Mega CD, Dolphin for the Genesis, and much more.
    • International Outlook – A look at new and upcoming games being released internationally (mostly Japan). Games covered this month include Axelay (Super Famicom), Adventure Island 3 (Famicom), Parodius (Super Famicom), Gargoyle’s Quest (Famicom), Astral Bout (Super Famicom), Macross (PC-Engine Super CD-ROM), Spindizzy Worlds (Super Famicom), Thunder Force IV (Mega Drive), Loom (TurboGrafx Super CD-ROM), After Burner III (Mega CD-ROM and cart), Blazeon (Super Famicom), Cameltry (Super Famicom), Ultimate Football (Super Famicom), Battleblaze (Super Famicom), Dinosaurs (Super Famicom), and Twinkle Tale (Mega Drive).
    • Tricks of the Trade – Tips, tricks, codes and strategies for Super Smash T.V. (Super NES), The Legend of the Mystical Ninja (Super NES), Joe & Mac (Super NES), Snow Bros. Jr. (Game Boy), Sim City (Super NES), Hole In One Golf (Super NES), Rolling Thunder 2 (Genesis), Batman: Return of the Joker (NES), Snow Brothers (NES), Captain Planet and the Planeteers (NES), Teenage Mutant Ninja Turtles 3 (NES), Faceball 2000 (Game Boy), and Parasol Stars (TurboGrafx-16).
    • Next Wave – Previews of upcoming games including Return of Double Dragon (Super NES), American Gladiators (Super NES), Super Soccer Champ (Super NES), Wordtris (Super NES), World Trophy Soccer (Genesis), Muhammed Ali Knockout Boxing (Genesis), Dragon Strike (NES), Barcelona ’92 (Game Gear), Double Dragon (Game Gear), and Spanky’s Quest (Game Boy).
    • Super NES Times – A quick look at a variety of recent and upcoming Super NES games including Rival Turf, Super Battletank, Jack Nicklaus Golf, Pebble Beach Golf Links, and Might and Magic II.
    • Nintendo Player – A quick look at a variety of recent and upcoming NES games including Stanley in the Search for Dr. Livingston, Baseball Stars II, and Fire Hawk.
    • Outpost: Sega – A quick look at a variety of recent and upcoming Sega Genesis games including Splatterhouse 2, Bulls vs. Lakers, Cyber-Cop, and Cadash.
    • Turbo Champ – A quick look at Bonk III and Parodius for the TurboGrafx-16/PC Engine.
    • GameBoy Fan – A quick look at a variety of recent and upcoming Game Boy games including Nail ‘n Scale, NBA All Star Challenge 2, and Yoshi.
    • Atari Lynx – A quick look at Basketbrawl and Rampart for the Atari Lynx.

    Features

    • Behind the Screens – A look at the making of the Wondermega. This was the all-in-one Sega Genesis/CD unit created by JVC.
    • Leading Edge – A look at some of the latest and upcoming arcade games, including Blazeon from Atlus, Seibu Cup Soccer from Seibu Kaihatsu, and Undercover Cops from Irem.
    • Super Play – A strategy guide for Contra III: The Alien Wars on the Super Nintendo.
    • Game Over – A look at the last stage and end of Super Castlevania IV for the Super Nintendo.
    • Double Dragon 4 – The first info along with some screen shots of what would become Super Double Dragon for the Super Nintendo.
    • Fact Files – In addition to those games already mentioned above, there are also additional quick looks of Mutation Nation for the Neo Geo and George Forman KO Boxing for the Sega Game Gear.

    …and much more!


  • Electronic Gaming Monthly (January 1995)

    Source: Electronic Gaming Monthly – January 1995

    This was one of the best and biggest selling gaming magazines in the U.S. for a long time. I was never a subscriber but I bought issues when I could between probably 1989 and 2002 give or take. The January 1995 issue includes:

    Features

    • Shoshinkai Show Unveils New Products! – The big news was the unveiling of the Virtual Boy and what a flop that was. Some of the first games were Mario Bros. VB, Pinball VB, and Teleroboxer.
    • Getting “Tricky” With The King of the Super NES Jungle! – Tips and tricks for the latest and greatest 2D platform game on the Super NES, Donkey Kong Country.
    • Earthworm Jim Strategy Guide – A level by level guide to this humorous platform game from Shiny Entertainment.
    • Killer Instinct Jumps Onto The Fighting Scene! – A first look at Killer Instinct along with an incomplete moves list.

    Departments

    • Insert Coin – A commentary on the Virtual Boy’s introduction and how Nintendo was already stumbling out of the gate with its release.
    • Interface: Letters to the Editor – Letters from readers about the 32X, bug spray and CDs, Sega CD fighting games, developing games for the Turbo Duo, NAM-1975, full motion video on the SNES, Bloodstorm, and more.
    • Review Crew – Reviews of Samurai Showdown II (Neo Geo, game of the month), X-Men (Super NES), Indiana Jones (Super NES), Jurassic Park 2 (Super NES), Wolverine (Genesis), Aero The Acro Bat 2 (Genesis), Star Wars Arcade (32X), Heart of the Alien (Sega CD), Street Fighter II Turbo (3DO), Doom (Jaguar), Space Invaders (Game Boy), The Marvin Missions (Game Boy), and Ecco 2: The Tides of Time (Game Gear).
    • EGM’s Hot Top Tens – Several top tens lists including Top Ten video Babes (Mai Shiranui from The King of Fighters ’94 gets the top spot), Editor’s Top Ten (Samurai Showdown II for the Neo Geo is at the top), and Readers’ Top Ten (the arcade version of Mortal Kombat II tops the list). There are also top 10 games lists for several systems. Number one games include FIFA International Soccer (3DO), Donkey Kong Country (Super NES), Madden ’95 (Genesis), ESPN National Hockey Night (Sega CD), and Mighty Morphin Power Rangers (Game Gear).
    • Gaming Gossip – The latest news and rumors about Mortal Kombat III, NBA Jam Tournament Slam, Diddy Kong, Virtual Boy, Saturn and the 32X, Sonic on the 32X, the Sega Neptune, and more.
    • Press Start – Nintendo teams up with Paradigm to create a flight sim for the Ultra 64 (Nintendo 64); Earthworm Jim commercial featuring worm eating; Flightstick Pro from CH Products for the 3DO; a Super Game Boy to Game Genie adapter; Donkey Kong Country launched worldwide; Xband Catapult Modem for the Genesis; and more news and new products.
    • Arcade Action – A look at some of the latest arcade games including Tattoo Assassins (Data East), Ace Driver (Namco), Locked ‘N’ Loaded (Data East), and Point Blank (Namco).
    • International Outlook – Previews of new and upcoming games released overseas including Fighting Polygon (Super Famicom), Chrono Trigger (Super Famicom), Front Mission (Super Famicom), Kirby 2 (Game Boy), Super Bomberman 3 (Super Famicom), Super Bomberman Panic Bomber W (Super Famicom), Sim City 2000 (Super Famicom), Burning Heroes (Super Famicom), Pacific Theater of Operations 2 (Super Famicom), Romance of the Three Kingdoms IV (Super Famicom), Winning Post 2 (Super Famicom), Super Panchiko War (Super Famicom), Super Family Stadium 4 (Super Famicom), Go For It Tonosama (Super Famicom), Super Chinese Fighter (Super Famicom), Drift Highway Battle 2 (Super Famicom), Super Bombliss (Super Famicom), Tale Fantasia (Super Famicom), Battle Crushers (Game Boy), Super Chinese Land 3 (Game Boy), Pokonyan (Super Famicom), Art of Fighting 2 (Super Famicom), Live World Soccer Perfect Eleven (Super Famicom), and Fatal Fury Special (PC Engine Super CD-ROM).
    • Tricks of the Trade – Tricks tips and codes for VR Stalker (3DO), Shock Wave (3DO), Contra Hard Corps (Genesis), Brutal (Sega CD), Super Street Fighter II Turbo (3DO), The Lion King (Super NES), Doom (32X), Samurai Showdown (Game Boy), The King of Fighter ’94 (Game Boy), Super Return of the Jedi (Super NES), King of the Monsters 2 (Super NES), FIFA International Soccer (3DO), Out of This World (3DO), Earthworm Jim (Super NES), Beavis & Butt-head (Genesis), Shining Force II (Genesis), Sonic & Knuckles (Genesis), Ren & Stimpy: Time Warp (Super NES), Crazy Chase (Super NES), and Sonic Blastman 2 (Super NES).
    • Next Wave – Previews of upcoming games including Blue Lighting (Jaguar), Incoming (Saturn & PlayStation), TimeCop (Super NES), Clue (Sega CD), Trivial Pursuit (Sega CD), Family Feud (3DO), Cadillacs & Dinosaurs (Sega CD), Rise of the Robots (Game Gear), Air Cavalry (Super NES), Troy Aikman Football (Jaguar), Hover Strike (Jaguar), Val D’isere Skiing and Snowboarding (Jaguar), Flashback (Jaguar), Dragon’s Lair (Jaguar), and Ultra Vortex (Jaguar).
    • Special Feature – Namco discusses the making of Ridge Racer for the PlayStation with an interview of Shigeru Yokoyama, Kouichiro Shigeno, and Tsuyumi Toyoda; NEC launches FC-FX game system; a continuing look at Snatcher for the Sega CD; and more.
    • Team EGM – A look at the latest in sports games including Tecmo Super Bowl ’95, Sega Sports NHL All-Star Hockey, Road Rash III, NBA Jam Tournament Edition, Madden ’95, WCW Superbrawl, and more.

    Fact Files

    • Super NES Times – A quick look at Home Improvement (95% complete), Ogre Battle (90% complete), The Ignition Factor (100% complete), Pinball Fantasies (95% complete), and Savage Empire (95% complete).
    • Outpost Sega – Previews of Mega Bomberman (95% complete), The Death and Return of Superman (100% complete), Mighty Max (100% complete), Cosmic Carnage (32X, 100% complete), Samurai Showdown (Sega CD, 50% complete), Fatal Fury Special (Sega CD, 50% complete), Mighty Morphin Power Rangers (Sega CD, 100% complete), Ecco II: The Tides of Time (Sega CD, 100% complete), and Pitfall: The Mayan Adventure (Sega CD, 100% complete).
    • Neo Geo Challenge – Preview of Samurai Showdown II (100% complete).
    • Planet 3DO – Previews of Super Street Fighter II Turbo (100% complete), The Need for Speed (85% complete), Shockwave: Operation Jumpgate (90% complete), Shanghai: Triple Threat (95% complete).
    • Jaguar Domain – Preview of Zool 2 (93% complete – oddly specific).
    • Club Game Boy – Previews of Desert Strike: Return to the Gulf (95% complete), Pinball Fantasies (95% complete), and Bonk’s Revenge (100% complete).
    • Super Gear – Previews of Ristar (90% complete) and Legend of Illusion Starring Mickey Mouse (80% complete).

    …and more!