Source: RUN: The Commodore 64 128 User’s Guide – Issue Number 71 – November 1989
RUN was my favorite magazine dedicated to the Commodore 64 and it was also one of the longest lasting. The November 1989 issue of RUN includes:
Features
- Making an Impression with Printers – Looking for outstanding output at reasonable cost? Here’s some advice for potential printer purchasers.
- The Nuts and Bolts of GEOS to RUN Paint – How to transfer geoPaint screens to RUN Paint with your C-64 or 128.
- Friendly File Copier – Fast and menu-driven for ease of use, it works with any two Commodore-compatible drives and your C-64.
- Caribe Bein’ – Create your own online character and mingle with others in QuantumLink’s new tropical hot spot.
- Non-Habitat Forming – How Club Caribe came into being.
- Build a Better Basic – Add a host of structured commands to your C-64’s built-in-Basic.
- Wall Street 128 – Make and break fortunes with roller coaster price fluctuations in this C-128 stock market game.
- Deep C-64 World – Turn your C-64 into an underwater wonder to delight your eyes in this colorful electronic aquarium.
Departments
- RUNning Ruminations – RUN acquires Commodore Magazine.
- Magic – The number-one column of hints and tips for performing Commodore computing wizardry.
- News and New Products – Recent developments and releases in the world of Commodore computing.
- Mail RUN – Readers tell about their unusual applications, and RUN solves the Case of the Jumping Pointer.
- Software Gallery – Reviews of:
- Hollywood Squares
- Chomp!
- Thunder Blade
- RoboCop
- Destroyer Escort
- Baal
- Sky Shark
- Games Gallery – Take a high-speed chase to car-and-motorcycle racing fun and excitement!
- Commodore Clinic – Answers to your questions about Commodore computing.
- geoWatch – Benefit from this GEOS user’s experience and design your own fantastic fonts.
- RUN’s Checksum Program – Run it right the first time.
- Coming Attractions; List of Advertisers
…and more!