Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site cadovax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!sdcsvax!sdcrdcf!trwrb!trwrba!cadovax!keithd From: keithd@cadovax.UUCP (Keith Doyle) Newsgroups: net.origins Subject: Re: CREATIONIST ARGUMENTS, PART II Message-ID: <471@cadovax.UUCP> Date: Mon, 18-Mar-85 22:33:41 EST Article-I.D.: cadovax.471 Posted: Mon Mar 18 22:33:41 1985 Date-Received: Sat, 23-Mar-85 00:46:34 EST References: <241@cmu-cs-gandalf.ARPA>, <237@rtech.ARPA> Organization: Contel Cado, Torrance, CA Lines: 36 [..........] >Here is a thought experiment. Imagine that you have 50 >dice, and that your goal is to get them all to show 3 on their uppermost >faces by some random process. You could roll all 50 dice over and over again >until all threes show. If you threw the dice once a second, the expected time >until success would be (6**50)/2 seconds (for you non-programmers, this means >6 to the 50th power divided by 2). The reasoning is that, on the average, >you should expect to go through half of the possible arrangements of the dice >before you hit on the right one. >Now suppose that take you one die and roll it until you get a three. When >that happens, take a second die and roll it until it shows a three. Continue >this until all of the dice show threes. This will take much less time than >the above method, about 3 times 50 seconds if you roll once each second. >Here the resoning is that, for each die, you should expect to go through half >of the possibilities before getting the one you want and proceeding to the >next die. With this method, you would spend about 150 seconds versus an >extremely long time with the other method. > .... My thought experiment was only intended to show that >order can come out of random processes in a relatively short length of time >if partial results are preserved along the way. --- >Jeff Lichtman at rtech (Relational Technology, Inc.) Interesting. This is very similar to a method used to generate 1/f noise via computer. With this method, you set up several 'die' and you roll each of them according to a binary progression, i.e. the first time you roll the first die, the second time the second, the third time both the first and second, the fourth time you roll the third die, etc. the resultant noise is obtained by summing all the dice. Keith Doyle # {ucbvax,ihnp4,decvax}!trwrb!cadovax!keithd "You'll THINK to know what you REALLY pay!"