Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site spock.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxb!mhuxn!mhuxm!mhuxj!houxm!whuxlm!harpo!decvax!yale!spock!ckuppe From: ckuppe@spock.UUCP (Charles A. Kupperman '87 ) Newsgroups: net.games Subject: Re: Hitchhiker's Guide to the Galaxy (possible spoiler) Message-ID: <166@spock.UUCP> Date: Fri, 8-Mar-85 09:49:28 EST Article-I.D.: spock.166 Posted: Fri Mar 8 09:49:28 1985 Date-Received: Sun, 10-Feb-85 05:31:57 EST References: <396@ssc-vax.UUCP> Organization: Choate Rosemary Hall, Wallingford, CT. Lines: 21 I am one of many people who are frustrated and disgusted by that game, because as an adventure game it is not a good example of the genre. It presents the player with a simple and unilateral storyline in which there are one or two hard puzzles and the rest are simply a matter of correctly adapting the novel. It took us a long time to get the babel fish and the vector plotter, and as far as we can tell the others are behind that door Marvin went behind. To get past that door, it says you must prove, as with Jimi Hendrix, that you are intelligent, by reconciling two irreconcilible things. (The only one I can think of is Advanced Tea Substitute and No tea. Perhaps if you could convince the door of the legitimacy of the substitute and the impossibility of its coexistence with the no tea...) Also, the spare improbability drive plugs into the control console on the bridge. That takes care of the large plug and I think the small plug fits the plotter. That done, you'd have a working improbability drive which might force the door to open. Of course, I would think that the no tea would interface as a brownian motion generator with the Vector plotter, but that's just textual evidence. Good luck, and sorry I couldn't help more. The whole game smacks of a scheme to sell hint booklets. Charles Kupperman, "A citizen of the universe and a gentleman to boot."