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Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!qtlon!ist!pat
From: pat@ist.UUCP (Patrick Place)
Newsgroups: net.games,net.games.rogue
Subject: Re: Re: CRAZED HACK DOGS -- hack to source  (Flame)
Message-ID: <296@ist.UUCP>
Date: Fri, 25-Jan-85 11:48:52 EST
Article-I.D.: ist.296
Posted: Fri Jan 25 11:48:52 1985
Date-Received: Sun, 10-Feb-85 03:35:08 EST
Organization: Imperial Software Technology, London, England
Lines: 22
Xref: watmath net.games:1588 net.games.rogue:2613



>Speaking of dogs, I have modified my version of Hack so the dog
>doesn't automatically go wild if you leave him behind on a level.
>This makes a lot more sense to me, and allows you to duck down
>(or up) to avoid nastys without losing the little damn dog.  Comment
>out the two lines in routine keepdogs(), 'tame=0' and 'peaceful=0',
>in file hack.dog.c.  This doesn't make the game much easier, just
>less time consuming and frustrating.

Well, why don't you continue to modify the source, you could
stop all monsters from hitting you, then the game would be even
less time consuming since you wouldn't need to worry about
all that tedious business of dying and having to start a new game.

If I modified a game to make it easier, I certainly wouldn't
want anyone else to know.  Sure, play the modified game but
don't expect any respect if you do finally get the amulet out
of the dungeon.
-- 
Patrick Place 		{inset, root44, mcvax, qtlon}!ist!pat
Imperial Software Technology, London England