Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ist.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!qtlon!ist!pat From: pat@ist.UUCP (Patrick Place) Newsgroups: net.games,net.games.rogue Subject: Re: Re: CRAZED HACK DOGS -- hack to source (Flame) Message-ID: <296@ist.UUCP> Date: Fri, 25-Jan-85 11:48:52 EST Article-I.D.: ist.296 Posted: Fri Jan 25 11:48:52 1985 Date-Received: Sun, 10-Feb-85 03:35:08 EST Organization: Imperial Software Technology, London, England Lines: 22 Xref: watmath net.games:1588 net.games.rogue:2613>Speaking of dogs, I have modified my version of Hack so the dog >doesn't automatically go wild if you leave him behind on a level. >This makes a lot more sense to me, and allows you to duck down >(or up) to avoid nastys without losing the little damn dog. Comment >out the two lines in routine keepdogs(), 'tame=0' and 'peaceful=0', >in file hack.dog.c. This doesn't make the game much easier, just >less time consuming and frustrating. Well, why don't you continue to modify the source, you could stop all monsters from hitting you, then the game would be even less time consuming since you wouldn't need to worry about all that tedious business of dying and having to start a new game. If I modified a game to make it easier, I certainly wouldn't want anyone else to know. Sure, play the modified game but don't expect any respect if you do finally get the amulet out of the dungeon. -- Patrick Place {inset, root44, mcvax, qtlon}!ist!pat Imperial Software Technology, London England