Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc13.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcc3!sdcc13!ee163acp From: ee163acp@sdcc13.UUCP (DARIN JOHNSON) Newsgroups: net.games,net.games.frp,net.micro.apple Subject: Re: **SPOILER** Re: WIZARDRY questions. Message-ID: <149@sdcc13.UUCP> Date: Tue, 5-Feb-85 16:24:16 EST Article-I.D.: sdcc13.149 Posted: Tue Feb 5 16:24:16 1985 Date-Received: Sat, 9-Feb-85 09:07:37 EST References: <183@dmcnh.UUCP> <1680@cvl.UUCP> <7914@brl-tgr.ARPA> Distribution: net Organization: U.C. San Diego, Academic Computer Center Lines: 20 Xref: watmath net.games:1586 net.games.frp:1175 net.micro.apple:1634 > > ... A Blue Ribbon is needed to operate the other > > elevator, which has access to levels 4-9 (getting to 10 takes minimal effort, > > but lots of luck. > > Hey, how do you get to level 10? > I've been trying to acquire a teleport spell > but if there's an easier way I'd like to hear about it! There is a chute down to the tenth from the ninth level. But beware, there is an obstacle in the way such as a teleport trap or somesuch, I don't remember which. However, if you do find it, it is easy to go to the tenth level without meeting any monster. Someone said earlier to ignore the graffiti on the first part of the tenth level, but I feel that if you decipher it, it will save you a lot of time. If you take a wrong path you get teleported back to the beginning (but this fact is not obvious until you try to map the seemingly endless maze). Darin Johnson @ UCSD