Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site teltone.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!mhuxn!mhuxm!mhuxj!houxm!vax135!cornell!uw-beaver!tikal!teltone!dean From: dean@teltone.UUCP (Dean Fitzgerald) Newsgroups: net.games.video,net.graphics,net.micro Subject: Wanted: Graphics Chip (set) Information Message-ID: <788@teltone.UUCP> Date: Thu, 7-Feb-85 19:05:43 EST Article-I.D.: teltone.788 Posted: Thu Feb 7 19:05:43 1985 Date-Received: Sat, 9-Feb-85 08:24:11 EST Distribution: net Organization: Teltone Corp., Kirkland, WA Lines: 30 Xref: watmath net.games.video:407 net.graphics:624 net.micro:9311 I am looking for a resonable inexpensive graphic chip (set) that will do the following: Resolution: about 512 by 256 Colors: 8 to 16 Figures: 30 to 60 per screen - clear outlines 1/3 - 30 by 30 pixels 1/3 - 15 by 15 pixels 1/3 - large figures Update: 20 screens per second - all conditions Refresh: Optional Application: You are the object in the middle of the picture. The objects around you move as you change your perspective. Current Custom Hardware: ----------------------- Draws color (8) vectors from length 1 to 256 pixels at any of 256 angles at a rate of 4 megapixels per second after 3 microseconds of set-up time (hardware limited at this time). Does a background fill (any one color) at 8 megapixels per second. All figures are defined as vectors. This is not a requirement for the new system. I am willing to also listen to other ideas on how to approach this. Please mail all information to me concerning vendors and chip (sets). path of uw-beaver!teltone!dean. Thanks in advance. Dean Fitzgerald