Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles - hp 1.2 08/01/83; site hp-pcd.UUCP Path: utzoo!watmath!clyde!cbosgd!cbdkc1!desoto!cord!bentley!hoxna!houxm!whuxlm!akgua!sdcsvax!sdcrdcf!hplabs!hp-pcd!john From: john@hp-pcd.UUCP (john) Newsgroups: net.games Subject: Re: Zork III Questions Message-ID: <4200012@hp-pcd.UUCP> Date: Sat, 9-Feb-85 12:15:00 EST Article-I.D.: hp-pcd.4200012 Posted: Sat Feb 9 12:15:00 1985 Date-Received: Sun, 10-Feb-85 06:22:16 EST References: <1078@amdahl.UUCP> Organization: Hewlett-Packard - Corvallis, OR Lines: 24 Nf-ID: #R:amdahl:-107800:hp-pcd:4200012:000:846 Nf-From: hp-pcd!john Feb 7 09:15:00 1985 <<< BTW: The "Official" way to get the treasure south of the lake involves solving the puzzle of the viewing table. There is another way (called cheating) that you can get the treasure without ever going into the viewing room. Do the following: Leave your lamp and all goodies in the Creepy Crawl Go to the lake and swim to the southern shore Save the state of the game. Go south twice. This will result in getting killed about 80% of the time. When that happens just restore and do it again. Eventually you will be allowed to the second room without geting killed. From there you can go and get the treasure. You have a simialar problem when leaving but since the lamp is in the creepy crawl there are only two dark rooms that must be traversed to get to it. The same technique will also get you out. John Eaton !hplabs!hp-pcd!john