Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site amdahl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxb!mhuxn!mhuxm!mhuxj!houxm!vax135!cornell!uw-beaver!tektronix!decvax!decwrl!sun!amdahl!krs From: krs@amdahl.UUCP (Kris Stephens) Newsgroups: net.games.frp Subject: A good gameboard Message-ID: <1125@amdahl.UUCP> Date: Mon, 11-Feb-85 14:53:50 EST Article-I.D.: amdahl.1125 Posted: Mon Feb 11 14:53:50 1985 Date-Received: Wed, 13-Feb-85 04:49:19 EST Distribution: net Organization: Amdahl Corporation, Sunnyvale CA Lines: 22 One of the best aids for frp game-play (as well as DM/GMing) that I've seen is a 3x4 sheet of 1/4-inch plexiglass marked with a one-inch grid on the back. I've seen the markings done in two ways: A sheet of 1-inch quad paper taped to the back (the darker the lines, the better); Score the back of the plexiglass using a table-saw set very low. While the second is technically harder to execute, I think the results are better. Place it on a sheet of paper or cloth for clarity, though. With a board like this, the DM/GM provides the team with grease pencils and describes "what you see" while they map it or, for especially complex maps, draws it in for them. This way, the party can see only those parts of the "dungeon" that their characters see and it's easily expanded and modified as the game progresses. Strange hint: erasing grease pencil from plexiglass is a chore, but if the group has smokers in it, cigarette-ash works remarkably well as an abrasive (Use with paper towels). -- Kris Stephens (408-746-6047) {whatever}!amdahl!krs [The opinions expressed above are mine, solely, and do not ] [necessarily reflect the opinions or policies of Amdahl Corp. ]