Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site cmcl2.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxb!mhuxn!mhuxm!mhuxj!houxm!whuxlm!akgua!sdcsvax!dcdwest!ittvax!decvax!genrad!panda!talcott!harvard!seismo!cmcl2!chapman From: chapman@cmcl2.UUCP (Gary Chapman) Newsgroups: net.games.video Subject: Re: Is this the "End" of Minestorm on the Vectrex? Message-ID: <64@cmcl2.UUCP> Date: Thu, 7-Feb-85 10:36:16 EST Article-I.D.: cmcl2.64 Posted: Thu Feb 7 10:36:16 1985 Date-Received: Sun, 10-Feb-85 04:47:27 EST References: <163@sask.UUCP> <628@unmvax.UUCP> Organization: New York University Lines: 24 > > My room mate managed to make it to level 87 in Minestorm. > ... > > My question is this the "END" of Minestorm? Has anyone else gotten > > to this level or possibly surpassed it? > > I thought it was level 92, but as far as I know that is it. We have called > the company (when they were in business) and got nowhere. This topic has > appeared on the net before. BTW, whatever happened to all the Vectrex > hackers? Has anyone bothered fixing the code so new roms can be made? > > --Cliff [Matthews] > {purdue, cmcl2, ihnp4}!lanl!unmvax!cliff > {csu-cs, pur-ee, convex, gatech, ucbvax}!unmvax!cliff > 4744 Trumbull S.E. - Albuquerque NM 87108 - (505) 265-9143 As a comparative Minestorm newcomer (level 81 my best), may I ask: 1) Is there a reasonable strategy for surviving level 32, with its invisible star? 2) Why is a player "kicked out" of a game at level 13, or 16, or 21 ..., seemingly arbitrarily? 3) Why are levels skipped in Minestorm?