Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site nmtvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!mit-eddie!godot!harvard!seismo!cmcl2!lanl!unmvax!unm-cvax!nmtvax!wade From: wade@nmtvax.UUCP Newsgroups: net.games Subject: Strategy for Midway. Message-ID: <257@nmtvax.UUCP> Date: Thu, 7-Feb-85 00:41:05 EST Article-I.D.: nmtvax.257 Posted: Thu Feb 7 00:41:05 1985 Date-Received: Tue, 12-Feb-85 05:13:49 EST Reply-To: wade@nmtvax.UUCP (Richard S. Wade) Organization: New Mexico Tech, Socorro Lines: 35 Here is my strategy for the game Midway, feel free to ignore it as garbage and foolishness. To Win as Japanese: The easiest way to win on the Jap side is to take the Jintsu. Wander around far away from the battle while the rest of the fleet nukes everybody. With the machine on automatic, the Japs will always win by sheer force. If you are going for points, you have a variety of choices, but in all cases you want to make sure that it is your ship that nails Midway (and gets 250 points). You can either take the Yamato and walk up to the island and pound it into the dirt with your guns or take the main carrier group and nail Midway with fighters and bombers. The advantage of taking the carrier is that you can attack without risking your own ship too much and can hit the American ships also without too much risk, but it's more fun to hit Midway directly with your guns. To Win as Americans: Take Midway, the ships always get mopped up in short order by the Japanese fleet. First, put all 30 fighters into CAP, then get your bombers off the ground so they won't get wiped out in the first few waves of attacks. If you haven't sighted any enemy ships yet, send your bombers out after one of your own ships, they won't hurt it, they will just go out and come back later. This serves the purpose to get them off the ground because they tend to die quickly if they are on the ground when Midway gets attacked. After you have dealt with the main attack on Midway, send out your bombers after the nearest enemy ships (they have the unpleasant tendancy to get close enough to shell you) and kill as much as you can before you run out of bombers. You should keep as many fighters in CAP as possible, but will want to send fighter escorts with any bombers attacking carriers, use your discretion. Sometimes you can win, most of the time you can hold out for a reasonable length of time and establish a pretty good score before you die, the rest of the time you will get the sh*t kicked out of you.