Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC830713); site snow.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!hplabs!hao!seismo!mcvax!ukc!qtlon!flame!ubu!snow!req From: req@snow.UUCP (Russell Quin) Newsgroups: net.games.frp Subject: frp & artwork Message-ID: <360@snow.UUCP> Date: Wed, 6-Feb-85 16:54:53 EST Article-I.D.: snow.360 Posted: Wed Feb 6 16:54:53 1985 Date-Received: Wed, 13-Feb-85 02:31:36 EST Organization: Computer Science Department, Warwick University, UK Lines: 24 Socks: Light blue and furry Does anyone out there use pictures as an aid to running an rpg? I'm interested to see how others view this aspect of game presentation. A common usage is for a GM to say You open the door and see: [holds up picture...] It helps if you can draw, of course, or if you have a source of good artwork. What difficulties did/do you encounter ? There are certainly caveats, not the least of which is the situation where the players are doing something totally unexpected and unplanned for. You have no pictures to show them, so they know that it's unplanned & not pertinent to the original plotted scenario (if such ever existed!). This indicates that 1) you need a very large number of illustrations, or 2) it's a good idea to use illustrations sparsely. What sort of things do you portray ? (eg. people/landscapes/abstract art[!]/..) Do you use any particular medium ? (eg. acetate pads/OHP/portable Tex4115/...) - Russell -- ... mcvax!ukc!qtlon!flame!ubu!snow!req Striving to promote the interproduction of epimorphistic conformability ....