Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.hack Subject: Re: dice throws? Message-ID: <940@watdcsu.UUCP> Date: Mon, 11-Feb-85 10:26:37 EST Article-I.D.: watdcsu.940 Posted: Mon Feb 11 10:26:37 1985 Date-Received: Tue, 12-Feb-85 03:56:22 EST References: <892@hound.UUCP> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Organization: U of Waterloo Lines: 20 Summary: In article <892@hound.UUCP> pearse@hound.UUCP (S.PEARSE) writes: >I don't know much about dice throws in games like hack and rogue. >Could someone please explain how probabilities are done in these >games? For example, what does '2d8' mean when people talk losing >hit points? >Thanks >-- >Steve Pearse >ihnp4!hound!pearse 2d8 means roll 2 8-sided dice. 1d4/1d4 means roll 1 4-sided die twice. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu