Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucbvax.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!ucbvax!yee From: yee@ucbvax.ARPA (Peter E. Yee) Newsgroups: net.games Subject: Re: Strategy for Midway. (**SPOILER**) Message-ID: <4754@ucbvax.ARPA> Date: Tue, 12-Feb-85 13:55:13 EST Article-I.D.: ucbvax.4754 Posted: Tue Feb 12 13:55:13 1985 Date-Received: Wed, 13-Feb-85 03:17:06 EST References: <257@nmtvax.UUCP> Organization: University of California at Berkeley Lines: 23 A note for those interested in winning: Your ship can shell 10 squares further than any other ship. Which is the reason why the highest score I have ever seen (95% USS New Orleans) does not come from playing the Island. The idea is that you lead the enemy fleets around behind you, and then shell them while they are out of range. We routinely run up scores in the 80% range this way. Certain restrictions apply: You had better be darn sure that there are no planes coming your way, and no fleets coming down your throat. Also, when Midway is being shelled, you can use the scan function to hold ships on the reef, some of the time. If you scan a ship that is headed right towards a reef, he may get stuck (can not move through the reef), and you can blow him out of the water in safety. Oh course, if this is Yamato group you are facing, you probably will not last long in any case. And yes, shipd going through Midway island is, in my opinion, a bug, but I imagine it would be a pain to fix it. Anyhow, enjoy, and get those tons. -Peter Yee ..ucbvax!yee yee@Berkeley.ARPA