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From: mjc@cmu-cs-cad.ARPA (Monica Cellio)
Newsgroups: net.games.frp
Subject: Re: frp & artwork
Message-ID: <285@cmu-cs-cad.ARPA>
Date: Sat, 9-Feb-85 18:49:41 EST
Article-I.D.: cmu-cs-c.285
Posted: Sat Feb  9 18:49:41 1985
Date-Received: Mon, 11-Feb-85 06:11:35 EST
Organization: Carnegie-Mellon University, CS/RI
Lines: 16

I ran in a tournament once in which the GM used slides.  He was a very good
artist and had produced them himself.  Since the session was a "dungeon"
rather than wilderness, and it was designed to be run in one sitting (of only
an hour or two; I don't recall the exact length), it was feasible for him to
have a large set of detailed slides.  I don't know if this would work on a
regular basis, for long sessions, or outside of dungeons.

Another thing that could be done is to have some of the intended actions have
verbal descriptions only.  That way your players learn not to try to
second-guess you; the strategy of "oh, he doesn't have a slide for this, so
we better not do it" doesn't work.  

							-Dragon
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