Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site genrad.UUCP
Path: utzoo!linus!decvax!genrad!carlton
From: carlton@genrad.UUCP (Carl Hommel)
Newsgroups: net.games.rogue
Subject: Re: Leppys and Super-Leppys
Message-ID: <328@genrad.UUCP>
Date: Mon, 20-Aug-84 16:47:13 EDT
Article-I.D.: genrad.328
Posted: Mon Aug 20 16:47:13 1984
Date-Received: Wed, 22-Aug-84 03:45:26 EDT
References: <110@faron.UUCP> <947@pucc-h>
Organization: GenRad, Bolton, Mass.
Lines: 23

Leprechauns and Super-leprechauns are the same beastie.  How much gold
they leave behind (or steal) is determined in the following manner:

When they die, a saving throw is made vs magic.  This is the same saving
throw that determines whether you are Umber-confused, Dragon-flamed,
bounced-bolt burned, arrow-attacked, or dart-weakened.  You need 

	[ 17 + 3 - (level/2) ] or less on a 1d20 roll.  (Straight AD&D here.)

If you blow it, (which is usual for low-level rogues), the Leppy steals
five times the amount of gold you would get in a typical room for that level.
On the other hand, if you make your saving throw after killing him,
you receive 5 times as much gold as normal.


Note that the above is based on my detailed knowledge of the 3.7 version.
For example, the 3 in the above equation is probably different for each
kind of attack.  All you 5.3 people might find things different....

			Carlton Hommel

Wife:  How come I got negative hit points?
Husband:  Would you believe a 0x4 at death+02?