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Posting-Version: version B 2.10.1 6/24/83; site uwvax.ARPA
Path: utzoo!linus!decvax!mcnc!philabs!cmcl2!seismo!uwvax!dave
From: dave@uwvax.ARPA
Newsgroups: net.games.rogue
Subject: Re: It's your own fault if you get hit with the saved game bug!!
Message-ID: <363@uwvax.ARPA>
Date: Wed, 1-Aug-84 10:22:32 EDT
Article-I.D.: uwvax.363
Posted: Wed Aug  1 10:22:32 1984
Date-Received: Fri, 3-Aug-84 02:32:54 EDT
References: <409@tesla.UUCP>
Organization: U of Wisconsin CS Dept
Lines: 20

Says Michael Mc Namara:

    It's like taking off your  plate mail and walking into a party room full of
trolls.  Every time I see people flaming about the "Saved game bug", I lose all
sympathy.  Guys, under 4.2BSD, ^Y is a delayed suspend signal.  ^Y  also  means
UP LEFT to rogue.  If you get a ^Y through the game to the shell, the game won't
immediatly die, but will get a suspend signal as soon as the program looks for 
any signals from the OS.  Rogue responds (incorrectly) to ^Y by saving the game.
If you want avoid this problem, and haven't written a shell script like:

Response:

BULLSH*T!!! I have my delayed suspend character undefined (i.e. *NOT*
CTRL/Y).  I am *still* hit with the saved game bug.  This normally
happens after being hit by the nympho bug.

-- 
Dave Cohrs @ wisconsin
...!{allegra,heurikon,ihnp4,seismo,ucbvax,uwm-evax}!uwvax!dave
dave@wisc-rsch.arpa