Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!zehntel!dual!amd!decwrl!decvax!cca!ima!inmet!jmd From: jmd@inmet.UUCP Newsgroups: net.games.frp Subject: Re: Dealing with Illusions Message-ID: <1673@inmet.UUCP> Date: Fri, 3-Aug-84 07:28:17 EDT Article-I.D.: inmet.1673 Posted: Fri Aug 3 07:28:17 1984 Date-Received: Sun, 5-Aug-84 06:25:20 EDT Lines: 28 Nf-ID: #R:qantel:-14300:inmet:20400007:000:1229 Nf-From: inmet!jmd Aug 2 15:00:00 1984About the illusionist casting an illusion of a well-known MU throwing Meteor Swarms about... Again, this sort of "abuse" is easily limited. I use the following guidelines: Spell Max Damage Phant. Force 10hp + 2hp/level Imp. Phant. Force 15hp + 3hp/level Spectral Force 20hp + 4hp/level Thus, the fifth level illusionist could throw a meteor swarm illusion, but it could do, at most, 40hp of damage with the spell. Also, if someone failed to save against the illusion the first time, but noticed that the damage was excessively low for a meteor swarm, they should get plusses against the second time the illusion is thrown, because there was something fishy about the first one. As a DM, I would also caution against using the illusion of this high-level wizard. He or she might not LIKE the way you are making them look, and may come and "ask" you to stop. High level spell-casters do not generally like others to make enemies for them. Besides, there are much more clever ways for an illusionist's spells to beat someone. "Oh, Ab-a-lie - is that your illusion, or are we up against Asmodeus????" Jeff Diewald {ihnp4|ima|harpo}!inmet!jmd