Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site uwvax.ARPA Path: utzoo!linus!decvax!mcnc!philabs!cmcl2!seismo!uwvax!dave From: dave@uwvax.ARPA Newsgroups: net.games.rogue Subject: Re: It's your own fault if you get hit with the saved game bug!! Message-ID: <363@uwvax.ARPA> Date: Wed, 1-Aug-84 10:22:32 EDT Article-I.D.: uwvax.363 Posted: Wed Aug 1 10:22:32 1984 Date-Received: Fri, 3-Aug-84 02:32:54 EDT References: <409@tesla.UUCP> Organization: U of Wisconsin CS Dept Lines: 20 Says Michael Mc Namara: It's like taking off your plate mail and walking into a party room full of trolls. Every time I see people flaming about the "Saved game bug", I lose all sympathy. Guys, under 4.2BSD, ^Y is a delayed suspend signal. ^Y also means UP LEFT to rogue. If you get a ^Y through the game to the shell, the game won't immediatly die, but will get a suspend signal as soon as the program looks for any signals from the OS. Rogue responds (incorrectly) to ^Y by saving the game. If you want avoid this problem, and haven't written a shell script like: Response: BULLSH*T!!! I have my delayed suspend character undefined (i.e. *NOT* CTRL/Y). I am *still* hit with the saved game bug. This normally happens after being hit by the nympho bug. -- Dave Cohrs @ wisconsin ...!{allegra,heurikon,ihnp4,seismo,ucbvax,uwm-evax}!uwvax!dave dave@wisc-rsch.arpa