Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site genrad.UUCP Path: utzoo!linus!decvax!genrad!carlton From: carlton@genrad.UUCP (Carl Hommel) Newsgroups: net.games.rogue Subject: Re: Leppys and Super-Leppys Message-ID: <328@genrad.UUCP> Date: Mon, 20-Aug-84 16:47:13 EDT Article-I.D.: genrad.328 Posted: Mon Aug 20 16:47:13 1984 Date-Received: Wed, 22-Aug-84 03:45:26 EDT References: <110@faron.UUCP> <947@pucc-h> Organization: GenRad, Bolton, Mass. Lines: 23 Leprechauns and Super-leprechauns are the same beastie. How much gold they leave behind (or steal) is determined in the following manner: When they die, a saving throw is made vs magic. This is the same saving throw that determines whether you are Umber-confused, Dragon-flamed, bounced-bolt burned, arrow-attacked, or dart-weakened. You need [ 17 + 3 - (level/2) ] or less on a 1d20 roll. (Straight AD&D here.) If you blow it, (which is usual for low-level rogues), the Leppy steals five times the amount of gold you would get in a typical room for that level. On the other hand, if you make your saving throw after killing him, you receive 5 times as much gold as normal. Note that the above is based on my detailed knowledge of the 3.7 version. For example, the 3 in the above equation is probably different for each kind of attack. All you 5.3 people might find things different.... Carlton Hommel Wife: How come I got negative hit points? Husband: Would you believe a 0x4 at death+02?