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Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!whuxle!wws
From: wws@whuxle.UUCP (Stoll H William)
Newsgroups: net.games.rogue
Subject: Re: Rogue 5.3 below level 26
Message-ID: <568@whuxle.UUCP>
Date: Fri, 17-Aug-84 08:42:47 EDT
Article-I.D.: whuxle.568
Posted: Fri Aug 17 08:42:47 1984
Date-Received: Sun, 19-Aug-84 01:49:07 EDT
References: <939@pucc-h>
Organization: Bell Labs, Whippany
Lines: 15

In our version of rogue, the monsters get twice as many opportunities
to hit once you get below level 29, and party rooms AT level 29 often
contain such monsters.  In a cheat version, I had level 60 armor and
+20,+20 two-handed sword --when I got to around level 60 of the dungeon
and quaffed a raise level which took me back to experience level 1,
I couldn't hit anything at all (monster armor classes apparently increase).
I was surrounded by monsters which couldn't hit me, but nor could I
hit them.  I also couldn't starve because I had the amulet (and a ring
of slow digestion just for insurance).  Maybe this qualifies as a
"strange death"?

Our cheat version is a perverted 5.3 which only gives friendly potions and
scrolls, lots of plate mail and 2-handers, and one party room per level.

Bill