Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 Fluke 1/4/84; site fluke.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!microsoft!fluke!moriarty From: moriarty@fluke.UUCP (Jeff Meyer) Newsgroups: net.comics Subject: Re: odds and ends (Doom) Message-ID: <1202@vax2.fluke.UUCP> Date: Thu, 2-Aug-84 18:13:08 EDT Article-I.D.: vax2.1202 Posted: Thu Aug 2 18:13:08 1984 Date-Received: Sat, 4-Aug-84 02:44:29 EDT References: <1384@pur-phy.UUCP> Organization: John Fluke Mfg. Co., Everett, WA Lines: 19 The trick with Doom in S. Wars (I'll let y'all fill in the 'S') is that Shooter just does not have much grasp of the character (or of any other, in my opinion). I agree, I find Doom ill-done in this issue; Byrne & Marv Wolfman are the ones who seem to script Doom the best. Also, Byrne uses the character with restraint... he doesn't pop up every time you turn around (Wolfman used the Frightful Four every five issue). In conclusion, I'd say take anything in Secret Wars with a large grain of salt. Or perhaps acid. "...we do our part -- what's your problem?" Moriarty, aka Jeff Meyer John Fluke Mfg. Co., Inc. UUCP: {cornell,decvax,ihnp4,sdcsvax,tektronix,utcsrgv}!uw-beaver \ {allegra,gatech!sb1,hplabs!lbl-csam,decwrl!sun,ssc-vax} -- !fluke!moriarty ARPA: fluke!moriarty@uw-beaver.ARPA