Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site whuxle.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!whuxle!wws From: wws@whuxle.UUCP (Stoll H William) Newsgroups: net.games Subject: Re: ZORK (DUNGEON) - HELP NEEDED (***SPOILER***) Message-ID: <559@whuxle.UUCP> Date: Mon, 13-Aug-84 09:46:09 EDT Article-I.D.: whuxle.559 Posted: Mon Aug 13 09:46:09 1984 Date-Received: Tue, 14-Aug-84 02:52:00 EDT References: <3173@decwrl.UUCP> <165@hjuxa.UUCP> Organization: Bell Labs, Whippany Lines: 21 To get the portrait out, you should know that the game allows you to "walk through curtain", and that where you end up after walking depends on the room you were in prior to entering the room with the large cube. Also, there is a way out of the "small bare room" without the Gnome helping you. If you haven't figured that out, you probably haven't found the stack of Zorkmid bills. To enter the land of the dead, some versions allow you to "exorcise", and some require that you perform the ceremony (ring bell, light candles, read book). To begin the endgame, you need all the points, and you need the wraithlike figure to speak to you (similar to the sepulchral [sic?] voice in Adventure). After that happens, you can open the Tomb of the Unknown Implementer. Always happy to spoil someone's zorkventure, Bill Stoll (..!whuxle!wws)