Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdcsvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!sdcrdcf!sdcsvax!laman From: laman@sdcsvax.UUCP (Mike Laman) Newsgroups: net.games.rogue Subject: Re (SPOILER! SPOLIER!): Rogue 5.3 below level 26 Message-ID: <1136@sdcsvax.UUCP> Date: Wed, 22-Aug-84 02:52:06 EDT Article-I.D.: sdcsvax.1136 Posted: Wed Aug 22 02:52:06 1984 Date-Received: Sat, 18-Aug-84 01:25:06 EDT References: <939@pucc-h> Organization: EECS Dept. U.C. San Diego Lines: 22 Yes, monsters are meaner beyond level 26. For each level you are beyond level 26, all newly created monsters have experience levels greater than usual, and armor class stronger than usual. These are incremented by the # of levels you are beyond level 26! Other fields are meaner too: Let us call PA (past amulet level) the # of levels you are beyond level 26. When monsters are created, the following fields are affected by this extra value, PA. experience level += PA; armor class += PA; (Actually rogue 5.3 keeps armor class on a scale where the smaller the number the stonger the armor, but you see what I mean. The armor class is STRONGER.) current experience += PA * 10; Monsters created when you are beyond level 29 are initially created as hastened! Mike Laman UUCP: {ucbvax,philabs,sdcsla}!sdcsvax!laman