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From: jmd@inmet.UUCP
Newsgroups: net.games.frp
Subject: Re: Dealing with Illusions
Message-ID: <1673@inmet.UUCP>
Date: Fri, 3-Aug-84 07:28:17 EDT
Article-I.D.: inmet.1673
Posted: Fri Aug  3 07:28:17 1984
Date-Received: Sun, 5-Aug-84 06:25:20 EDT
Lines: 28
Nf-ID: #R:qantel:-14300:inmet:20400007:000:1229
Nf-From: inmet!jmd    Aug  2 15:00:00 1984



About the illusionist casting an illusion of a well-known MU throwing
Meteor Swarms about... Again, this sort of "abuse" is easily limited.
I use the following guidelines:

	Spell 			Max Damage
	Phant. Force		10hp + 2hp/level
	Imp. Phant. Force	15hp + 3hp/level
	Spectral Force		20hp + 4hp/level

Thus, the fifth level illusionist could throw a meteor swarm illusion, but it
could do, at most, 40hp of damage with the spell.  Also, if someone failed to 
save against the illusion the first time, but noticed that the damage was
excessively low for a meteor swarm, they should get plusses against the second
time the illusion is thrown, because there was something fishy about the first
one.  

As a DM, I would also caution against using the illusion of this high-level
wizard.  He or she might not LIKE the way you are making them look, and may 
come and "ask" you to stop.  High level spell-casters do not generally like 
others to make enemies for them.  Besides, there are much more clever ways 
for an illusionist's spells to beat someone.

					"Oh, Ab-a-lie - is that your illusion,
					or are we up against Asmodeus????"
					Jeff Diewald
					{ihnp4|ima|harpo}!inmet!jmd