Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site rabbit.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!rabbit!pkh From: pkh@rabbit.UUCP (Paul Pavlidis) Newsgroups: net.games.frp Subject: Re: Surprise Attacks (the UnMelee) Message-ID: <3055@rabbit.UUCP> Date: Mon, 13-Aug-84 17:53:56 EDT Article-I.D.: rabbit.3055 Posted: Mon Aug 13 17:53:56 1984 Date-Received: Tue, 14-Aug-84 02:15:29 EDT References: <24400006@hp-pcd.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 14 This is an interestion problem. My interpretaton has been that the theif or assassin gains multiple damage because of knowledge of physiology through training. Because of this, he or she will be able to strike at vital organs or other vulnerable points. As to whether the attacker can do this at a distace with missile ] weapons is another matter. Because he is not right near the victim, you would think that he would not be able to use his special skill as effectively. There- fore, I think that the damage should be considered as being one level `bracket' lower--that is, a thief who could do triple damage would do double damage with missile weapons. One who does double would do normal damage. Thieves or assassins of very high level, probably only gods, could negate this. This is my idea of a compromise between the two views, and it also makes some sense. from the world of Kemen, Paul Pavlidis