Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ames.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!ames!clark From: clark@ames.UUCP (Clark Quinn) Newsgroups: net.games.rogue Subject: Help on rogue dice rolling Message-ID: <462@ames.UUCP> Date: Wed, 8-Aug-84 12:00:42 EDT Article-I.D.: ames.462 Posted: Wed Aug 8 12:00:42 1984 Date-Received: Fri, 10-Aug-84 02:30:42 EDT Organization: NASA-Ames Research Center, Mtn. View, CA Lines: 20 Never having been a DM for a fantasy/role-playing game, I am not familiar with the meaning of 1d6 vs. 2d6 vs. 1d3 and other indications of how conflicts are resolved between the adventurer and monsters. I wonder if someone could explain these codes for hits to me. Similarly, why are some weapons +2,+1, while others are +0,+0? What is the difference between an arrow and a +0,+0 arrow? What is the difference between scale armor AC6 and +1 ring mail AC6? How do I know if a two-handed sword is better than a +2,+1 mace? Is there a simple way to find out? Also, are there other things that are similar I might not know about but could stand to learn? I have just started playing rogue, and am confused by these nomenclatures. I think replying to me would be best, and if there are many requests for copies of the replies from other neophytes, I will post the results. Many thanks, -- Clark