Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ab3 From: ab3@pucc-h (Rich Kulawiec) Newsgroups: net.games.rogue Subject: Re: Some questions (of my own) and some answers (to others) Message-ID: <913@pucc-h> Date: Fri, 3-Aug-84 11:18:59 EDT Article-I.D.: pucc-h.913 Posted: Fri Aug 3 11:18:59 1984 Date-Received: Sat, 4-Aug-84 23:53:58 EDT References: <281@houem.UUCP> Organization: Purdue, THE Indiana University Lines: 26 > What does a ring of protection do? It reduces either the chance of a monster hitting you, or the amount of damage it does once it hits...I fergits which. > If you have a ring of +1 teleport, what does it do? > What does -1 teleport ring do, and how is different from the above ring? Rings of teleportation are *always* cursed when you find them; you may read a Remove Curse scroll to cure this. I believe that teleport you randomly about a level every 1dN turns, and I think N is on the order of 20. > How do you use scare monster ... when there is no "m" command as in 5.3? You either (a) step on it with a full pack, so that you can't pick it up, or (b) pick it up, and drop it when you need it...but don't move off it until you're sure you've killed all the beasties! -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk I'd rather laugh with the sinners than cry with the saints, The sinners are much more fun...and only the good die young!