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Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!zehntel!dual!amd!decwrl!decvax!dartvax!davidk
From: davidk@dartvax.UUCP (David C. Kovar)
Newsgroups: net.games
Subject: Re: zork spoiler ( This has lots of information but does not give it all away)
Message-ID: <2298@dartvax.UUCP>
Date: Tue, 14-Aug-84 15:03:24 EDT
Article-I.D.: dartvax.2298
Posted: Tue Aug 14 15:03:24 1984
Date-Received: Thu, 16-Aug-84 03:48:35 EDT
References: <1101@unm-cvax.UUCP>
Organization: Dartmouth College
Lines: 76

Hmm, a few clarifications are in order. Some of the equipment belongs
to a version of Zork with more possible points. My comments are in
brackets ...

TRAPS:

sharp stick (pierces boat)  [Useful for something else though ...]

USELESS:

guano (?)	[Bat guano is explosive under the right conditions ...]
rusty box (?)	[There is something in here you need. Open with brick
		 and wire...]

TOOLS OF UNKNOWN PURPOSE:

fuse (shiny wire; to light explosive--brick)  [These two are used on
brick (explosive, to open up passage?)	       the rust box.]
timbers
[Left over from another version. You tied a rope to it at the top
 of the ramp and threw the rope down the ramp. You could then climb
 *halfway* down the ramp and get off in a small area. You could also
 peer into one of three spheres and see the location of one of the
 other two.]
lunch (with water, puts cyclops to sleep; but that seems unnecessary)
	[Garlic might affect a vampire ...]

MAGIC & TRICKS:

praying in altar room returns one to forest
pour water when standing in bucket makes it rise in well
"geronimo" makes barrel go down falls when uttered inside the barrel
"hello sailor" when in ... room ...  [Nope. Totally useless statement]
exorcism (with bible and lit candles, ring bell, then say 'exorcise')
       at entrance to Hades
give a treasure to thief to gain time to kill him
put portrait in depository, then go to viewing room ("asking for it"),
       then throw it through curtain and get it in viewing room
[There is another way to do it ...]
push red, brown, and yellow buttons in that order in maintenance room to
       activate sluice machinery; then turn bolt with wrench at dam to open
       sluice gates and allow traversing of reservois (and getting of trunk)
[Only have to push one button ...]
pushing blue button creates leak; plug leak with glue (from tube)
... to solidify rainbow to get pot of gold on other side
	[Wave the stick... Dunno where the idea comes from.]

LEFT:

what allows reading cake icing?  [Flask]
granite is a verb! how to use it? should give access to thief's hideout from
     temple entrance. [Say "treasure" somewhere in the temple]
where is hello sailor useful?  [It's not.]
how to get in bank vault? and out? [It's a long, complicated process.]
how to open egg?  [The thief is rather dexterous ...]
use for explosives? timber?  [see above]
where to find slag?  [Huh?]

If anyone is really into cheating, I have a set of files that can be
piped through Zork that win the game. It is tuned for my system, you
might have to retune it for yours. By tuning I mean that I had to put
some 'waits' in there to make sure that the thief cleared the room
before I walked into it.

For whatever it is worth, I have won the full (616 points?) Zork and
Endgame in is original version at MIT. I *think* I know everything
there is to know about playing it... Enjoy yourselves.

-- 
David C. Kovar    
	    USNET:      {linus|decvax|cornell|astrovax}!dartvax!davidk
	    ARPA:	davidk%dartmouth@csnet-relay
	    CSNET:	davidk@dartmouth


"The difficult we did yesterday, the impossible we are doing now."