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From: laman@sdcsvax.UUCP (Mike Laman)
Newsgroups: net.games.rogue
Subject: Re (SPOILER! SPOLIER!): Rogue 5.3 below level 26
Message-ID: <1136@sdcsvax.UUCP>
Date: Wed, 22-Aug-84 02:52:06 EDT
Article-I.D.: sdcsvax.1136
Posted: Wed Aug 22 02:52:06 1984
Date-Received: Sat, 18-Aug-84 01:25:06 EDT
References: <939@pucc-h>
Organization: EECS Dept. U.C. San Diego
Lines: 22

Yes, monsters are meaner beyond level 26.  For each level you are beyond
level 26, all newly created monsters have experience levels greater than
usual, and armor class stronger than usual.  These are incremented
by the # of levels you are beyond level 26!

Other fields are meaner too:

Let us call PA (past amulet level) the # of levels you are beyond level 26.
When monsters are created, the following fields are affected by this
extra value, PA.

experience level += PA;
armor class += PA; (Actually rogue 5.3 keeps armor class on a scale where
		    the smaller the number the stonger the armor, but you
		    see what I mean.  The armor class is STRONGER.)
current experience += PA * 10;

Monsters created when you are beyond level 29 are initially created as
hastened!

		Mike Laman
		UUCP: {ucbvax,philabs,sdcsla}!sdcsvax!laman