Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site ut-sally.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!hao!seismo!ut-sally!barnett
From: barnett@ut-sally.UUCP (Lewis Barnett)
Newsgroups: net.games.rogue
Subject: Re: MacRogue available?
Message-ID: <3039@ut-sally.UUCP>
Date: Fri, 10-Aug-84 10:47:16 EDT
Article-I.D.: ut-sally.3039
Posted: Fri Aug 10 10:47:16 1984
Date-Received: Mon, 13-Aug-84 00:23:09 EDT
References: <1632@burdvax.UUCP> <1046@eosp1.UUCP>
Organization: U. Texas CS Dept., Austin, Texas
Lines: 22

>From: byron@eosp1.UUCP (Byron Han)

>Actually I hope that the mouse is not used at all during the play of the
>game.  It would definitely detract from the flavor of the game.  Please
>oh please o great Rogue Development Gods please do not use the mouse if
>at all possible.  We want to get reamed in the way we are used to....

I agree that the mouse should not be used to move the rogue around in the
dungeon, but in thinking about rogue on the Mac, I decided there were one
or two things that could be done with the mouse that would be very nice.
The principal one is doing inventories as pull-down menus.  It'd be
great to have a separate menu for scrolls, potions, etc., and to use
the mouse to select what you want to read, quaff, etc.  And how about
a controlled teleport scroll?  Read the scroll, point the mouse where
you want to wind up, and click.  Could come in mighty handy!  But then,
the aim of Rogue has never been to make things easy for the Rogueist.


Lewis Barnett,CS Dept, Painter Hall 3.28, Univ. of Texas, Austin, TX 78712

-- barnett@ut-sally.ARPA, barnett@ut-sally.UUCP,
      {ihnp4,seismo,ctvax}!ut-sally!barnett