Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-ee.UUCP Path: utzoo!linus!security!genrad!grkermit!masscomp!clyde!floyd!whuxle!pyuxll!abnjh!u1100a!pyuxn!pyuxww!mhuxm!mhuxl!ihnp4!inuxc!pur-ee!ecn-ee!kechkayl From: kechkayl@ecn-ee.UUCP Newsgroups: net.games.frp Subject: Re: Psionic in AD&D. - (nf) Message-ID: <1486@pur-ee.UUCP> Date: Sat, 28-Jan-84 04:34:15 EST Article-I.D.: pur-ee.1486 Posted: Sat Jan 28 04:34:15 1984 Date-Received: Tue, 31-Jan-84 03:09:54 EST Sender: notes@pur-ee.UUCP Organization: Electrical Engineering Department , Purdue University Lines: 22 #R:alberta:-6200:ecn-ee:14500008:000:747 ecn-ee!kechkayl Jan 28 02:15:00 1984 If you value your campaign, do not make psionics easy to come by. Psionics are very powerful, so the chances to get them are low. Above all, do NOT let wishes affect psionics. I have run in a campaign where the DM had the following rules: 1: A wish will enable you to acquire psionics. 2: A wish will let you acquire the minor of your choice. 3: A wish will let you get a random major. 4: A wish will increase your strength to 100. 5: A limited wish will allow you to get a random minor. He started with only the first rule, and little by little the others were forced out of him. Allowing the first, he could not reasonably disallow the others. He admits that he made a bad mistake, and I agree. Thomas Ruschak ecn-ee!kechkayl