Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site fortune.UUCP Path: utzoo!watmath!clyde!burl!ulysses!harpo!ihnp4!fortune!jones From: jones@fortune.UUCP Newsgroups: net.games.go Subject: Re: 2nd try at life and death #3 - (nf) Message-ID: <2598@fortune.UUCP> Date: Tue, 21-Feb-84 23:05:36 EST Article-I.D.: fortune.2598 Posted: Tue Feb 21 23:05:36 1984 Date-Received: Wed, 22-Feb-84 08:24:35 EST Sender: notes@fortune.UUCP Organization: Fortune Systems, Redwood City, CA Lines: 38 #R:ihuxr:-90800:fortune:38000003:000:1174 fortune!jones Feb 21 18:24:00 1984 Good work, Lew. I was fortunate enough to consider the one-two point first, through no particular brilliancy of my own, but from that work I mentioned previously: Go Proverbs Illustrated by Kensaku Segoe. Yes friends, it slices, it dices and it converts into a waterbed... Anyway: "strange things happen at the one-two point". I excerpt: K L M N O P Q R S T 10 * . . . . . * . . . 9 . . . . . . . . . . 8 . . . . . . . . . . 7 . . . . . . . . . . 6 . . . . . . . . . . 5 . . . . . . . @ @ . 4 * . . . @ @ @ O . . 3 . . . . @ O O O . . 2 . . . . @ . @ O . . 1 . . . . . . . . . . -------------------------------------- Black = @ White = O This example really shows to good things to remember. First, White to play and live. Where does White move? Secondly, if White is *silly* enough to play P2, where should Black respond? The interesting answer to that comes from another proverb: "The enemy's key play is my own key play". Dan Jones (who can only remember one joseki at a time) Fortune Systems