Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site sdcrdcf.UUCP Path: utzoo!watmath!clyde!floyd!harpo!seismo!hao!hplabs!sdcrdcf!jonab From: jonab@sdcrdcf.UUCP (Jonathan Biggar) Newsgroups: net.games.rogue Subject: Re: Eye bug in 5.2? - (nf) Message-ID: <843@sdcrdcf.UUCP> Date: Thu, 16-Feb-84 11:52:17 EST Article-I.D.: sdcrdcf.843 Posted: Thu Feb 16 11:52:17 1984 Date-Received: Sat, 18-Feb-84 04:31:01 EST References: <110@iuvax.UUCP> Reply-To: jonab@sdcrdcf.UUCP (Jonathan Biggar) Organization: System Development Corporation, Santa Monica Lines: 15 Not waking up after being transfixed by a Floating Eye is a feature not a bug. A Floating Eye, when it hits will transfix you for 1 or 2 turns, (maybe 1-3, I don't remember). In those turns that you are transfixed, it gets a chance to hit you again. It turns out that the break even point is armor class 3, where on the average the eye will transfix you for one more turn. If your armor class is better than 3, you will eventually come out. But if it is worse than 3, then it is a loosing proposition. Just make sure you kill those Eyes on the first blow. Jon Biggar {allegra, burdvax, cbosgd, hplabs, ihnp4, sdcsvax}!sdcrdcf!jonab