Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!ihnp4!inuxc!pur-ee!uiucdcs!renner From: renner@uiucdcs.UUCP (renner ) Newsgroups: net.games.rogue Subject: Re: Eye bug in 5.2? - (nf) Message-ID: <5791@uiucdcs.UUCP> Date: Wed, 22-Feb-84 03:26:32 EST Article-I.D.: uiucdcs.5791 Posted: Wed Feb 22 03:26:32 1984 Date-Received: Fri, 24-Feb-84 00:28:34 EST Lines: 15 #R:iuvax:9800003:uiucdcs:34500006:000:587 uiucdcs!renner Feb 22 02:43:00 1984 /***** uiucdcs:net.games.rogu / eosp1!mcmillan / 10:04 pm Feb 20, 1984 */ > mcewan writes that "if you don't do anything stupid", an eye won't > transfix you. Is finding a treasure room with a wideawake eye stupid? > Is there a way of handling awake eyes in treasure rooms? (Rogue 5.2) With luck, the eye will stand next to the monster at the door, so that you can kill it by throwing arrows diagnonally. Otherwise, kill it on the first swing. Otherwise, die. Monsters are *supposed* to kill you. Why should eyes be an exception? Scott Renner {ihnp4,pur-ee}!uiucdcs!renner