Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 beta 3/9/83; site sdcrdcf.UUCP
Path: utzoo!watmath!clyde!floyd!harpo!seismo!hao!hplabs!sdcrdcf!jonab
From: jonab@sdcrdcf.UUCP (Jonathan Biggar)
Newsgroups: net.games.rogue
Subject: Re: Eye bug in 5.2? - (nf)
Message-ID: <843@sdcrdcf.UUCP>
Date: Thu, 16-Feb-84 11:52:17 EST
Article-I.D.: sdcrdcf.843
Posted: Thu Feb 16 11:52:17 1984
Date-Received: Sat, 18-Feb-84 04:31:01 EST
References: <110@iuvax.UUCP>
Reply-To: jonab@sdcrdcf.UUCP (Jonathan Biggar)
Organization: System Development Corporation, Santa Monica
Lines: 15

Not waking up after being transfixed by a Floating Eye is a feature
not a bug.

A Floating Eye, when it hits will transfix you for 1 or 2 turns,
(maybe 1-3, I don't remember).  In those turns that you are
transfixed, it gets a chance to hit you again.  It turns out that
the break even point is armor class 3, where on the average
the eye will transfix you for one more turn.  If your armor class
is better than 3, you will eventually come out.  But if it is
worse than 3, then it is a loosing proposition.

Just make sure you kill those Eyes on the first blow.

Jon Biggar
{allegra, burdvax, cbosgd, hplabs, ihnp4, sdcsvax}!sdcrdcf!jonab