Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!uicsl!wombat From: wombat@uicsl.UUCP Newsgroups: net.games.frp Subject: Re: Runequest & other Chaosium games - (nf) Message-ID: <5545@uiucdcs.UUCP> Date: Sat, 11-Feb-84 22:45:03 EST Article-I.D.: uiucdcs.5545 Posted: Sat Feb 11 22:45:03 1984 Date-Received: Wed, 15-Feb-84 03:55:00 EST Lines: 16 #R:umcp-cs:-490700:uicsl:4900005:000:772 uicsl!wombat Feb 10 12:11:00 1984 As for HeroQuest, Steve Marsh has done more work on the rules than anyone else I know of. But, if you've ever tried to read any of his writeups in *The Wild Hunt*, you may get an idea of why HeroQuest is so slow -- he just plain doesn't write clearly. I think he only writes about half of what you need to understand what he's talking about, and if that's how he explains things to Chaosium they probably don't have any good ideas for getting it all out of him. Not to mention the fact that they have a long list of things they're already working on. My husband was trying to set up a deal to write a game for them but they said it would be a couple of years before they could do their part (editing, production, etc.) on it. Wombat ihnp4!uiucdcs!uicsl!wombat