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From: wombat@uicsl.UUCP
Newsgroups: net.games.frp
Subject: Re: Runequest - Try It! - (nf)
Message-ID: <5764@uiucdcs.UUCP>
Date: Mon, 20-Feb-84 22:50:40 EST
Article-I.D.: uiucdcs.5764
Posted: Mon Feb 20 22:50:40 1984
Date-Received: Tue, 21-Feb-84 09:00:06 EST
Lines: 15

#R:inuxc:-91400:uicsl:4900007:000:654
uicsl!wombat    Feb 20 15:49:00 1984

As pur-ee!ketchkayel said, it's all up to the GM: if you want a lot
of magic, there's nothing in RQ to keep you from putting it in.
If you want magic to be rarer, you can do that, too. And RQ will
let you become a fighter/magic-user a lot more easily than D&D will.
I've always thought D&D classes were a little silly -- instant
stereotyping, no chance to learn things outside of your field,
just like graduate school. But there's no reason to reject RQ simply
because it doesn't "come with" enough magic for you. If you
aren't creative enough to develop your own, what are doing playing
these games anyway?
						Wombat
						ihnp4!uiucdcs!uicsl!wombat