Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site drufl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!ihnp4!drutx!drufl!pmr From: pmr@drufl.UUCP (Rastocny) Newsgroups: net.audio Subject: Re: Live Sound Message-ID: <830@drufl.UUCP> Date: Fri, 10-Feb-84 09:10:53 EST Article-I.D.: drufl.830 Posted: Fri Feb 10 09:10:53 1984 Date-Received: Sat, 11-Feb-84 09:02:47 EST References: <114@whuxj.UUCP> Organization: AT&T Information Systems, Denver Lines: 15 Bill, There was an excellent article in the "Computer Music Journal," Vol. 7, No. 3, Fall 1983, by F. Richard Moore that described a good model for what you are talking about. It relates two loudspeakers to two holes cut into the walls of a small room that is within a much larger room. Basically, the only perceptions that you have of what is happening in the outer room is via these two holes (speakers). The article is quite lengthy and deals with several interresting topics on loudspeaker placement, virtual acoustic space, radiation vectors, early echo patterns, and global reverberation all related to Cmusic but totally applicable to stereophony. Good reading, Phil Rastocny