Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP
Path: utzoo!linus!decvax!genrad!grkermit!masscomp!clyde!floyd!harpo!seismo!rlgvax!cvl!umcp-cs!rene
From: rene@umcp-cs.UUCP
Newsgroups: net.games.frp
Subject: Re: Creative use of spells
Message-ID: <4896@umcp-cs.UUCP>
Date: Thu, 26-Jan-84 19:52:38 EST
Article-I.D.: umcp-cs.4896
Posted: Thu Jan 26 19:52:38 1984
Date-Received: Sun, 5-Feb-84 03:54:06 EST
References: <253@inuxg.UUCP>, <763@qubix.UUCP> <3132@utcsrgv.UUCP>
Organization: Univ. of Maryland, Computer Science Dept.
Lines: 18

In any game I've played in, even if a 1st level thief DID subdue a
dragon, he or she couldn't go beyond 2nd level (3rd - 1 ep) anyway, so
there's no going from 1st to 5th or 6th or anything like that. The
rule is you can't gain more than one level per adventure. If you start
off at 1st, you can use ONLY the number of ep's needed to put you at
the top of 2nd. 1 ep adventures are not allowed, in that you ALWAYS
get more than you bargained for (how is your character supposed to
know he or she needs 1 ep to 'go up a level'?). 

Without this kind of rule, you just send first levelers with a high
level party, and without doing ANYthing they're suddenly 5th or 6th.
That takes all the fun out of developing your character, which is what
role-playing is all about.

				- rene
-- 
Arpa:   rene.umcp-cs@CSNet-relay
Uucp:...{allegra,seismo}!umcp-cs!rene