Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site fortune.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!harpo!ihnp4!fortune!jones
From: jones@fortune.UUCP
Newsgroups: net.games.go
Subject: Re: 2nd try at life and death #3 - (nf)
Message-ID: <2598@fortune.UUCP>
Date: Tue, 21-Feb-84 23:05:36 EST
Article-I.D.: fortune.2598
Posted: Tue Feb 21 23:05:36 1984
Date-Received: Wed, 22-Feb-84 08:24:35 EST
Sender: notes@fortune.UUCP
Organization: Fortune Systems, Redwood City, CA
Lines: 38

#R:ihuxr:-90800:fortune:38000003:000:1174
fortune!jones    Feb 21 18:24:00 1984

Good work, Lew.  I was fortunate enough to consider the one-two
point first, through no particular brilliancy of my own, but from
that work I mentioned previously: Go Proverbs Illustrated by
Kensaku Segoe.
Yes friends, it slices, it dices and it converts into a waterbed...

Anyway: "strange things happen at the one-two point".
I excerpt:


	K  L  M  N  O  P  Q  R  S  T
   10   *  .  .  .  .  .  *  .  .  .
    9   .  .  .  .  .  .  .  .  .  .
    8   .  .  .  .  .  .  .  .  .  .
    7   .  .  .  .  .  .  .  .  .  .
    6   .  .  .  .  .  .  .  .  .  .
    5   .  .  .  .  .  .  .  @  @  .
    4   *  .  .  .  @  @  @  O  .  .
    3   .  .  .  .  @  O  O  O  .  .
    2   .  .  .  .  @  .  @  O  .  .
    1   .  .  .  .  .  .  .  .  .  .

--------------------------------------

    Black = @    White = O

This example really shows to good things to remember.  First, White to
play and live.  Where does White move?  Secondly, if White is *silly*
enough to play P2, where should Black respond?  The interesting answer
to that comes from another proverb: "The enemy's key play is my own
key play".

Dan Jones (who can only remember one joseki at a time)
Fortune Systems