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From: kechkayl@ecn-ee.UUCP
Newsgroups: net.games.frp
Subject: Re: Runequest - Try It! - (nf)
Message-ID: <1602@pur-ee.UUCP>
Date: Fri, 17-Feb-84 08:20:21 EST
Article-I.D.: pur-ee.1602
Posted: Fri Feb 17 08:20:21 1984
Date-Received: Sat, 18-Feb-84 04:03:44 EST
Sender: notes@pur-ee.UUCP
Organization: Electrical Engineering Department , Purdue University
Lines: 33

#R:inuxc:-91400:ecn-ee:14500009:000:1473
ecn-ee!kechkayl    Feb 17 00:37:00 1984

[Indented text is Ralph Keyser's]
       As for magic, Runequest is a magic poor world. D&D is a magic rich
    world. Comparing them is an apples and oranges operation.

Why is comparing them apples and oranges? Both games are treatments of
fantasy novel that allow role playing. That is like saying that you cannot
compare two WWII games.

    In D&D a character is often made by the items he/she has. These items keep 
    you alive, and *everybody* has them. In RQ your character's wits 
    and skills keep you from the void. Magical items are few and far 
    between, and they take on true value.

Magic items are few and far between. That pretty much says it all. BORING.
Magic is low grade, and hard to perform. BORING. 

Sorry, but Runequest is a 'Realistic' game. It includes all the boredom that
is sometimes present in real life. I get bored sometimes on my own, I DON'T
need a game to help me. In AD&D, yes, there is a lot of magic, but at least
there is some magic! The density of magic depends on your DM, but AD&D is
playable at all levels of magic. If you want magic to be as scarce as in 
RuneQuest, it can be. However, if you want magic to be slightly more common,
that works also. Lastly, if you want every little kid to have a Staff of the 
Magi, that will sometimes work, too! With RuneQuest, magic is RARE, period,
end of statement. Sorry, I prefer at least a semblance of choice.

					Thomas Ruschak
					pur-ee!kechkayl
					"Aiee! A toy robot!"