Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site iuvax.UUCP Path: utzoo!linus!decvax!harpo!ihnp4!inuxc!iuvax!saj From: saj@iuvax.UUCP Newsgroups: net.games.video Subject: Re: Setup Modes of Arcade Games - (nf) Message-ID: <112@iuvax.UUCP> Date: Wed, 15-Feb-84 15:08:20 EST Article-I.D.: iuvax.112 Posted: Wed Feb 15 15:08:20 1984 Date-Received: Thu, 16-Feb-84 06:06:13 EST Sender: saj@iuvax.UUCP Organization: Indiana U, Bloomington Lines: 23 #R:psuvax:-41500:iuvax:6700002:000:1035 iuvax!apratt Jan 18 12:03:00 1984 ** The way to get out of set-up mode (most or all video machines have them) is to "tilt" the machine. Inside the coin-slot cover (the case-hardened panel which takes a circular key) there is a switch not unlike (modern) "tilt" switches on pinball games. If you slam the cover too hard (hard enough to jiggle the coin sensor), this switch activates and the game resets itself, at least to the extent of losing all the credits on it. That's to discourage violence. The switch's other use is to enter set-up mode. You perform a funny routine, like holding the slam switch and pressing "fire" at the same time, and the game goes into set-up mode. You then page through set-up mode by hitting the slam switch again (and again and again, if there are lots of options to set). Note that you're not actually slamming the machine: you, the operator, have a key, and you've opened the coin-slot door. This is first-hand info for Tempest, and vague memory/easy conjecture for other games. -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt