Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site iuvax.UUCP Path: utzoo!linus!decvax!harpo!ihnp4!inuxc!iuvax!saj From: saj@iuvax.UUCP Newsgroups: net.games.video Subject: Re: Bug in StarWars=8 shields - (nf) Message-ID: <111@iuvax.UUCP> Date: Wed, 15-Feb-84 15:07:55 EST Article-I.D.: iuvax.111 Posted: Wed Feb 15 15:07:55 1984 Date-Received: Thu, 16-Feb-84 06:05:57 EST Sender: saj@iuvax.UUCP Organization: Indiana U, Bloomington Lines: 17 #R:ihnss:-187000:iuvax:6700001:000:855 iuvax!apratt Jan 12 20:42:00 1984 Update of the ROM? No chance. But the number of shields you start with can be set by the operator of the machine -- that is, the arcade owner. It might be that the initial number of shields and the maximum number of shields are independent, which would explain the progression of the glitch. They may also have a maximum of 8 (not an unrealistic number, since it fits in 3 bits (1-8)). The other problem could easily be independent of that: the color tube could be going. Video games routinely overdrive their video, because manufacturers don't expect them to stay in one place very long. When the do, you get that kind of fritz. The first symptom I noticed popping up around here was a dot in the center of the screen which didn't go away. Does anybody know as much about the innards as I'm guessing? -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt