Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP Path: utzoo!linus!decvax!genrad!grkermit!masscomp!clyde!floyd!harpo!seismo!rlgvax!cvl!umcp-cs!rene From: rene@umcp-cs.UUCP Newsgroups: net.games.frp Subject: Re: Creative use of spells Message-ID: <4896@umcp-cs.UUCP> Date: Thu, 26-Jan-84 19:52:38 EST Article-I.D.: umcp-cs.4896 Posted: Thu Jan 26 19:52:38 1984 Date-Received: Sun, 5-Feb-84 03:54:06 EST References: <253@inuxg.UUCP>, <763@qubix.UUCP> <3132@utcsrgv.UUCP> Organization: Univ. of Maryland, Computer Science Dept. Lines: 18 In any game I've played in, even if a 1st level thief DID subdue a dragon, he or she couldn't go beyond 2nd level (3rd - 1 ep) anyway, so there's no going from 1st to 5th or 6th or anything like that. The rule is you can't gain more than one level per adventure. If you start off at 1st, you can use ONLY the number of ep's needed to put you at the top of 2nd. 1 ep adventures are not allowed, in that you ALWAYS get more than you bargained for (how is your character supposed to know he or she needs 1 ep to 'go up a level'?). Without this kind of rule, you just send first levelers with a high level party, and without doing ANYthing they're suddenly 5th or 6th. That takes all the fun out of developing your character, which is what role-playing is all about. - rene -- Arpa: rene.umcp-cs@CSNet-relay Uucp:...{allegra,seismo}!umcp-cs!rene