Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!floyd!harpo!ihnp4!inuxc!pur-ee!uiucdcs!uicsl!wombat From: wombat@uicsl.UUCP Newsgroups: net.games.frp Subject: Re: Runequest - Try It! - (nf) Message-ID: <5764@uiucdcs.UUCP> Date: Mon, 20-Feb-84 22:50:40 EST Article-I.D.: uiucdcs.5764 Posted: Mon Feb 20 22:50:40 1984 Date-Received: Tue, 21-Feb-84 09:00:06 EST Lines: 15 #R:inuxc:-91400:uicsl:4900007:000:654 uicsl!wombat Feb 20 15:49:00 1984 As pur-ee!ketchkayel said, it's all up to the GM: if you want a lot of magic, there's nothing in RQ to keep you from putting it in. If you want magic to be rarer, you can do that, too. And RQ will let you become a fighter/magic-user a lot more easily than D&D will. I've always thought D&D classes were a little silly -- instant stereotyping, no chance to learn things outside of your field, just like graduate school. But there's no reason to reject RQ simply because it doesn't "come with" enough magic for you. If you aren't creative enough to develop your own, what are doing playing these games anyway? Wombat ihnp4!uiucdcs!uicsl!wombat