Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!ulysses!princeton!eosp1!mcmillan From: mcmillan@eosp1.UUCP (John McMillan) Newsgroups: net.games.rogue Subject: Re: Questions on Rogue Message-ID: <603@eosp1.UUCP> Date: Tue, 21-Feb-84 21:53:19 EST Article-I.D.: eosp1.603 Posted: Tue Feb 21 21:53:19 1984 Date-Received: Thu, 23-Feb-84 01:40:52 EST References: <560@ariel.UUCP> <29@infopro.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 29 In Rogue 5.2, it rarely pays to wield a bow. Arrows thrown without wielding a bow do almost as much damage, and are almost as accurate. Not having to switch weapons often gives you an extra shot. Crossbow bolts are even better than arrows. It almost never pays to wield a crossbow, because of the risk that it might be cursed. On the first two dungeon levels, if you really want to stay alive, consider using arrows on hobgoblins or maybe EVERYTHING, until you have over 25 hit points. I use arrows on ants, especially at the first few levels. If ants can't get next to you, they can't sting you. Occasionally it pays to kill a purple fungus with arrows (takes a lot of arrows), just to avoid getting stuck to the fungus. This is a lot of fun, because the fungus never moves. In a large room with a sleeping purple worm, it often pays to shoot arrows at the worm, to soften it up so you can kill it and get that next experience level. If you are confused by a hulk, or by a potion, you can throw arrows accurately even though you cannot strike accurately. Thrown arrows can hit a monster on a square adjacent to your rogue. - Toby Robison allegra!eosp1!robison decvax!ittvax!eosp1!robison princeton!eosp1!robison (NOTE! NOT McMillan; Robison.)