Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1+some 2/3/84; site dual.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!dual!bill From: bill@dual.UUCP (Bill Kanawyer) Newsgroups: net.games.go,net.games Subject: Rules for Renju (go-moku, 5-in-a-row) Message-ID: <284@dual.UUCP> Date: Thu, 16-Feb-84 16:44:19 EST Article-I.D.: dual.284 Posted: Thu Feb 16 16:44:19 1984 Date-Received: Sat, 18-Feb-84 03:06:12 EST Distribution: net Organization: Dual Systems, Berkeley, CA Lines: 110 There are just five rules to renju. They are as follows: Rule1: Play alternates between Black and White on the intersections of a board with 15 vertical and 15 horizonal lines. Black plays first and must place his first move on the center intersection. Rule2: The first player to get an unbroken line of 5 stones, whether vertically, horizontally, or diagonally, wins the game. (See sample below) Rule3: Black is prohibited from making a double three, a double four, and an overline. If Black one of these patterns either accidentally or by being forced to, he loses the game. (See sample below) Rule4: White is not subject to any restrictions and may make a double threes, double fours, and overlines, an overline having the same value for him as a five{in a row}. (See sample below) Rule5: If neither player has succeeded in making a row of five stones when the board has been played out, the game is called a draw. --------------------------------------------------------- Sample: 5 in a row. A B C D E F G H J K L M N O P 15 . . . . . . . . . . . O . . . 14 . . . . . . . . . . O . . . . 13 . . . . . . . . . O . . . . . 12 . . . * . . . . O . . * . . . 11 . . . . . . . O . . . . . . . 10 . . . . . . . . . . . . . . . 9 @ @ @ @ @ . . . . . . . . . . 8 . . . . . . . * . . . . . . . 7 . . . . . . . . . . . . . . . 6 . . . . . O . . . . . . . . . 5 . . . . . O . . . . . . . . . 4 . . . * . O . . . . . * . . . 3 . . . . . O . . . . . . . . . 2 . . . . . O . . . . . . . . . 1 . . . . . . . . . . . . . . . Black = @ White = O --------------------------------------------------------- Sample: Overline. Playing at X makes an overline. A B C D E F G H J K L M N O P 15 . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . @ 13 . . . . . . . . . . . . . @ . 12 . . . * . . . . . . . * @ . . 11 . . . . . . . . . . . X . . . 10 . . . . . . . . . . @ . . . . 9 @ X @ @ @ @ O . . @ . . . . . 8 . . . . . O . * @ . . . . . . 7 . . . . . X . . . . . . . . . 6 . . . . . O . . . . . . . . . 5 . . . . . O . . . . . . . . . 4 . . . * . O . . . . . * . . . 3 . . . . . O . . . . . . . . . 2 . . . . . X . . . . . . . . . 1 . . . . . O . . . . . . . . . --------------------------------------------------------- Sample: Double three. Playing at X makes a double three. A B C D E F G H J K L M N O P 15 . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . 13 . . @ . . . . . . . . . . O . 12 . @ X @ . . . . . . . * O . . 11 . . @ . . . . . . . O . . . . 10 . . . . . . . . . . X . . . . 9 . . . . . . . . . . O . . . . 8 . . . . . . . * . . . . . . . 7 . . . . . . . . . . . . . . . 6 . O . X O . . . . @ . . . @ . 5 . . . O . . . . . . @ . . . . 4 . . . O . . . . . . . X . . . 3 . . . . . . . . . . @ . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . --------------------------------------------------------- Sample: Double four. Playing at X makes a double four. A B C D E F G H J K L M N O P 15 . . . . . . . . . . . . . . . 14 . . @ . . . . . . . . . . . . 13 . . @ . . . . . . . . . . O . 12 . @ X @ . . . . . . . * O . . 11 . . @ . . . . . . . O O . . . 10 . . . . . . . . . . X . . . . 9 . . . . . . . . . . O . . . . 8 . . . . . . . * . . . . . . . 7 . . . . . . . . . . . . . . . 6 . O O X O . . . . @ . . . @ . 5 . . . O . . . . . . @ . . . . 4 . . . O . . . . . . . X . . . 3 . . . O . . . . . . @ . . . . 2 . . . . . . . . . . . . . @ . 1 . . . . . . . . . . . . . . . ============== If anyone has any questions please feel free to write me. Bill Kanawyer {ucbvax,amd70,ihnp4,cbosgd,decwrl,fortune}!dual!bill