Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ab3 From: ab3@pucc-h (Darth Wombat) Newsgroups: net.games.rogue Subject: Re: Eye bug in 5.2 Message-ID: <545@pucc-h> Date: Thu, 16-Feb-84 12:32:11 EST Article-I.D.: pucc-h.545 Posted: Thu Feb 16 12:32:11 1984 Date-Received: Sat, 18-Feb-84 02:56:01 EST Organization: Purdue University Computing Center Lines: 20 Sorry, Allan, but this exquisite little inconvenience (non-recovery from the floating eye) appears to be quite deliberate. Apparently the Eye has a N in M chance of transfixing you on each turn that you are adjacent to it; and this transfixion (sp?) lasts some average number K turns. Thus, the Eye has K-1 more chances to retransfix you, making your eventual escape rather unlikely. The above hypothesis is gleaned from run-time behavior and from a quick dissasembly; other, more enlightened views are solicited. By the way, the Ice Monsters in Rogue 5.3 (4.2BSD) appear to work in roughly the same way...except that one usually dies from hypothermia before starving to death. -- "Go ahead...make my day." Darth Wombat ARPA: rsk@purdue UUCP: { allegra, decvax, ihnp4, harpo, seismo, teklabs, ucbvax } !pur-ee!rsk