Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!we13!ihnp4!inuxc!pur-ee!uiucdcs!parsec!ctvax!uokvax!andree From: andree@uokvax.UUCP Newsgroups: net.games.frp Subject: Re: Creative use of spells - (nf) Message-ID: <5404@uiucdcs.UUCP> Date: Sun, 5-Feb-84 23:05:27 EST Article-I.D.: uiucdcs.5404 Posted: Sun Feb 5 23:05:27 1984 Date-Received: Thu, 9-Feb-84 05:24:40 EST Lines: 19 #R:inuxg:-25300:uokvax:2400033:000:755 uokvax!andree Feb 4 17:15:00 1984 We used to run that way, with characters "pinning" at enough ep to get to level n, less one point. This led to people going on "orc-strangling" adventures, to go up by one point. Eventually, everyone shifted over to a "division" system. I.e. - when you got gobs (and gobs and gobs) of ep, you were given enough ep to go up one level. Any left over was treated as if you had earned it at your NEW level. This makes it unusual for someone to go up more than one level, and rare for someone to go up more than two. The worst case I know of was the first level getting a dragon hoard. He went from first to fourth, making fourth by a small handfull of points. Of course, I don't run with ep anymore, but the above worked VERY well while we used it.