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From: ab3%pucc-h@jett.UUCP (Darth Wombat)
Newsgroups: net.games.rogue
Subject: Re: Eye bug in 5.2
Message-ID: <545@pucc-h.UUCP>
Date: Thu, 16-Feb-84 12:32:11 EST
Article-I.D.: pucc-h.545
Posted: Thu Feb 16 12:32:11 1984
Date-Received: Sun, 19-Feb-84 08:15:14 EST
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Path: akgua!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ab3
Message-ID: <545@pucc-h>
Date: Thu, 16-Feb-84 12:32:11 EST
Date-Received: Fri, 17-Feb-84 09:16:49 EST
Organization: Purdue University Computing Center


	Sorry, Allan, but this exquisite little inconvenience (non-recovery
from the floating eye) appears to be quite deliberate.

	Apparently the Eye has a N in M chance of transfixing you on each
turn that you are adjacent to it; and this transfixion (sp?) lasts some
average number K turns.  Thus, the Eye has K-1 more chances to retransfix
you, making your eventual escape rather unlikely.

	The above hypothesis is gleaned from run-time behavior and from a
quick dissasembly; other, more enlightened views are solicited.

	By the way, the Ice Monsters in Rogue 5.3 (4.2BSD) appear to work
in roughly the same way...except that one usually dies from hypothermia
before starving to death.
--
"Go ahead...make my day."
Darth Wombat
ARPA: rsk@purdue
UUCP: { allegra, decvax, ihnp4, harpo, seismo, teklabs, ucbvax } !pur-ee!rsk