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vgce_91-08

VideoGames & Computer Entertainment
August 1991


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VideoGames & Computer Entertainment
August 1991
page 12

Letters to the Editor

and pug-ugly gladiator guarding his crease), Boom Boom Geoffrion, Rocket Richard, Guy Lafleur, the Esposito Brothers and , of course, Wayne Gretzky, who has dominated his era like no player ever has. I LOVE hockey. Any time you want to discuss the coaching virtues of Freddie Shero versus Scotty Bowman, just give me a call.

Since you are working under the notion that you are NOT creating "mere entertainments" or "computer games," both of which you refer to disparagingly, we dont really have any disagreement. As a simulation, WGH2 is solid stuff or, as I said in my review: "The strategic innovations and multiple options are marvelous, but they must connect with a playable game for those values to be realized." If I were reviewing WGH2 for "Sports Simulation Monthly," a hypothetical publication dealing extensively with producing realistic computer models of team sports, I would have spent more time playing up its strengths. But in case you havent noticed the name of this magazine, we dont think "games" and "entertainment" are dirty words - and the fact is, as a hockey fan for over three decades and a scratch goalie much of my childhood, I found WGH2 almost totally unplayable as an action-strategy contest, and I simply said so. Moreover, this product is not being sold as a "strategic model" for use by NHL eggheads; its being sold as a computer hockey game. It doesnt help the computerist struggling with his keyboard and going blind from trying to follow dot-sized players to know that pro hockey is using it to "guage player performances." Repackage it as a stat-replay game, and I would evaluate it quite highly. 

On the subject of top-down versus three-quarters perspective: If top-down is so superior, why dont television broadcasts make more than minimal use of it? Finally, if you were so proud of the games visual representation, why didnt you show it on the back of the box, where instead we saw two screen shots, neither of which displayed that fabled top-down view?

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Wants an Arcade Fight

Dear VG&CE:

Ive played Final Fight in the arcades, and I think it was the best game there. I wated to know where I could buy or order one and how much it would cost.

Ive also been thinking about ordering a Super Famicom and Final Fight. Ive seen photos of the Super Famicom version of Final Fight. Although the graphics are quite spectacular, its still not enough for me, not to mention the Super Famicoms version is minus the two-player mode.

- Ben Ponce, Tarpon Springs, Florida

If you can afford it, getting an arcade version of the game can be a good way to save quarters too - though a coin-op machine is a very expensive piggy bank.

If you want to purchase an arcade game, the best choice is to go to your local arcade. Usually, the company that sells or leases arcade games to arcade owners puts a sticker with its name and address printed on it on the game machines. Otherwise, look in your area Yellow Pages under the heading "Amusement."

On your last point, while the Super Famicom version of Final Fight is nice, lots of people have said that the missing two-player mode is a big mistake for Capcom and that the game play and animation are lacking in some spots of the SF version.

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Turbochip Off The Old CD

Dear VG&CE

I have heard that NEC plans to release a new CD-ROM system TurboChip that will replace the existing card required to operate the TurboGrafx-CD player. I understand that the new card will have an all new BIOS (basic input/output system) for communicating with the CD unit and an additional 192K of RAM thatr can be used as a buffer for games on CD. I already own a TurboGrafx-16 CD and would like to know if and how I will be able to get one of the new TurboChip cards. Also, when is this new TurboChip likely to be available? 

Your magazine is excellent! Please keep up your coverage of NEC and TurboGrafx games.

- John K. Edwards, Jr., Macon, Georgia

In case you werent aware, John, VG&CE has a sister magazine called TurboPlay, which is published bimonthly and covers nothing but TG-16 products. If you are interested, turn to page 95 for a free sample issue and a subscription offer.

Regarding the new TG-16 BIOS card, it has been in the works for some time, and the current date for release should be cometime in late 1991 or early 1992. According to our sources, the first game to use the new features of the BIOS will be LOOM, the popular computer game from Lucasfilm Games. Of course, this may change by the time the new system appears on store shelves.
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